Tile Tale

Tile Tale

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All tile types, tech trees, and more
By Black Heretic
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1. Introduction
Tile Tale is a game with small scope, as per sokpop tradition, but the gameplay has some depth compared to other games from the same team. Unfortunately, the game's tutorial is "essential" (to put it mildly) and no further clue is provided throughout the game, which makes it difficult to unlock all the tile types and/or finish the game for some players. For this reason, I decided to create this guide and share some useful info I discovered during my playthrough, I hope it can help you and also make you enjoy the game more.
2. Tile types
The image below shows all the tiles available in the game.



As you can see, I added some row/column headers so that each tile is identified by a unique code (e.g. the row/column code for the tent tile is A4). I used the same codes in the table below, which lists the details of every tile: this way, by using the correct row/column code, you can easily find the tile you're interested in.

Code
Name
Exp
Characteristics
Unlocked by
Unlocks
A1
grass
10
  • biome.
  • comes with a bunny sometimes.
-
  • tall grass
A2
deciduous forest
10
  • biome.
-
  • autumn forest
A3
wasteland
5
  • biome.
-
  • mud
A4
tent
-
  • building.
  • combinations bordering the tent will yield an extra tile.
-
-
A5
autumn forest
15
  • biome.
  • deciduous forest
  • cherryblossom
  • lumbercamp
  • pine forest
A6
wheat field
40
  • biome.
  • yields high amounts of points, but only a single tile when combined.
  • tall grass
  • windmill
A7
cherryblossom
25
  • biome.
  • autumn forest
  • lumbercamp
A8
pine forest
35
  • biome.
  • occasionally comes with a bear.
  • autumn forest
  • lumbercamp
A9
tall grass
15
  • biome.
  • usually comes with a bunny. tiles with bunnies yield powerups.
  • grass
  • flower field
  • outpost
  • wheat field
A10
mountains
50
  • biome.
  • mountain tiles can NOT be pushed off of the grid.
  • rocky
  • volcano
A11
lumbercamp
?
  • building.
  • the lumbercamp counts as any forest tile in forest type tile combinations but won't be removed when combined.
  • cherryblossom
  • jungle forest
  • pine forest
-
A12
windmill
-
  • building.
  • turns all surrounding open tiles into wheat field tiles each turn.
  • wheat field
-
A13
sand
10
  • biome.
-
  • palm forest
A14
palm forest
20
  • biome.
  • sand
  • jungle forest
  • lighthouse
A15
outpost
-
  • building.
  • shoots down wildlife on surrounding tiles. each kill gives you 1 tile.
  • brick road
  • tall grass
-
A16
mud
10
  • biome.
  • wasteland
  • brick road
  • rocky
A17
brick road
20
  • biome.
  • mud
  • house
  • outpost
A18
sea
5
  • biome.
  • occasionally spawns a fish.
-
  • coral reef
B1
rocky
20
  • biome.
  • mud
  • mountains
B2
coral reef
35
  • biome.
  • worth a lot of points, but turns to dead coral when NOT bordering a water type tile.
  • sea
  • dead coral reef
  • ocean
B3
dead coral reef
2
  • biome.
  • mostly worthless tile.
  • coral reef
-
B4
flower field
25
  • biome.
  • spawns bees. bees collect 5 points when moving to a flower field tile.
  • tall grass
  • swamp
B5
jungle forest
20
  • biome.
  • grows a banana over time and drops it when the tile is combined. bananas give additional points and an extra tile.
  • palm forest
  • lumbercamp
B6
volcano
55
  • biome.
  • when bordering a combination, the volcano erupts and destroys surrounding tiles, turning them into lava tiles
  • mountains
  • lava
B7
lava
10
  • biome.
  • special tile. every object or animal that lands on this tile will be destroyed.
  • volcano
-
B8
ocean
20
  • biome.
  • occasionally spawns a fish.
  • not worth a lot of points, but gets additional point multipliers for larger surface areas when making combinations.
  • coral reef
  • swamp
B9
house
30
  • biome.
  • spawns a villager on bordering street tiles.
  • the more villagers are alive, the more points houses are worth (5 points per villager).
  • brick road
  • highway
  • town hall
B10
swamp
35
  • biome.
  • tiles with vegetation that are pushed into the swamp will be swallowed instead of pushing the swamp tile.
  • flower field
  • ocean
-
B11
town hall
-
  • building.
  • all house tiles gain +1 tile, but when the town hall is removed or destroyed, you lose 3 tiles.
  • house
-
B12
highway
40
  • biome.
  • house
  • rocket
B13
rocket
-
  • building.
  • when a human enters the rocket tile, it flies to rocket into space,
  • doubling your points while immediately ending the game.
  • highway
-
B14
lighthouse
-
  • building.
  • spawns a boat on a neighbouring water type tile.
  • boats on combinations add a multiplier and give a random powerup.
  • palm forest
-
3. Tech trees
As you may know, not all tiles are available at the beginning of a game: each game starts with just 3 tile types (i.e. deciduous forest, grass, wasteland), and all other types are unlocked by leveling up. However, the types you can unlock depend on the types you've unlocked (or removed) so far, a mechanism known as "tech tree".

Below I list all the tech trees available in the game, so that you can get a clearer picture of what unlocks/locks what (very useful if you are trying to build the rocket, which is one of the achievements of the game). I point out that, even though they are roots of their tech trees, the sand and sea tiles must be unlocked by levelling up (but they usually appear very soon). Also, the tent tile is the only one that does not belong to any tech tree as far as I know, and is practically always available as an option from the very first time you level up.

  • deciduous forest


  • grass


  • sand


  • sea


  • wasteland
4. Fauna and objects
This section contains the list of all the animals and objects in the game. Unfortunately, I don't have any images available for them, but each entry should be easily recognizable.

  • fauna
Name
Characteristics
bunny
  • hops around aimlessly.
  • can be killed when standing on a tile combination and will yield a power-up when this happens.
beast
  • kills other creatures.
  • when standing on a combination, will be removed and spawn a star.
bear
  • makes the tile it stands on unable to be moved.
  • removing the bear replenishes all powerups.
bee
  • moves randomly.
  • when entering a flower field tile, gain 10 points.
fish
  • moves between water tiles. dies when NOT on a water-type tile.
  • can be killed when standing on a tile combination and will yield a powerup when this happens.
human
  • does nothing
evil bunny
  • hops around aimlessly.
  • can be killed when standing on a tile combination.
  • corrupts the tile it stands on. corrupted tiles don't give new tiles anymore.
evil slime
  • hops around aimlessly.
  • can be killed when standing on a tile combination.
  • corrupts the tile it stands on. corrupted tiles don't give new tiles anymore.
  • when killed, bursts into 3 smaller evil slimes.
evil small slime
  • hops around aimlessly.
  • can be killed when standing on a tile combination, or when another animal jumps onto it.
  • corrupts the tile it stands on. corrupted tiles don't give new tiles anymore.
evil juggernaut
  • makes the tile it stands on unable to be moved.
  • needs to be hit twice with a combination to be killed.
  • corrupts the tile it stands on. corrupted tiles don't give new tiles anymore.

  • objects
Name
Characteristics
portal
  • spawns an evil creature every few turns on an empty adjacent tile.
  • the portal needs to be hit 2 times with a 2 by 2 combination, or 1 time with a larger combination to be destroyed.
star
  • doesn't move from the spot.
  • gives bonus points and an extra tile when removed with a tile combination.
boat
  • yields a powerup and adds a multiplier to combinations with the tile it stands on.
banana
  • doesn't move from the spot.
  • gives bonus points and an extra tile when removed with a tile combination.
5. Conclusion
Thank you for reading this far, I really appreciate it!
If the guide has been useful for you, please consider giving it a "thumbs up" (👍), adding it to your favorites (⭐), and assigning it a community award (🎖️). Also, feel free to add a comment below in case of doubts or mistakes, feedbacks are welcome.