Left 4 Dead 2

Left 4 Dead 2

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Lost and Damned [v1.5]
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Game Content: Campaigns
Game Modes: Single Player, Co-op, Versus
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Päivitetty
265.476 MB
24.12.2023 klo 12.22
29.11.2024 klo 6.08
16 muutosilmoitusta ( näytä )

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Lost and Damned [v1.5]

Kuvaus
Merry Christmas !
Here is my 3rd campaign. built from the vmfs of Black Widow Game's They Hunger: Lost Souls (06-08 build) It was a cancelled zombie game made for the Source Engine.
This was made in about a month or so, not having to build everything from scratch really help, if you're trying to learn how to use hammer.
I retain most of the original map geometry, but they are not in any particular order, and most of the prop and texture are replaced with the one from L4D2.
Like the previous campaigns, the bots can't navigate by themselves (for the most part), most event requires human player to be able to proceed.

Features:
Talker script: I've learned to make use of the talker script, though it doesnt make a real story or long conversation, mostly used around the panic event and such.
Custom melee weapon: The campaign feature a torch as a melee weapon, igniting any zombie it hit. Deal hefty FF damage.
The Bell: Each map minus the finale has a bell that will summon a horde when rung. It can be used by the infected and has a cooldown of 2 minutes.

Stats:
Difficulty rating: HARD - Increased SI count to 5 and make them more aggressive with the director script.
Average COOP playtime: 40 minutes (no restart).
Has basic support for Versus, but untested. Please report any bug you find

Map name in the console: lost_map1, lost_map2, lost_map3, lost_map4

Optional addon to lower difficulty:


Map 1: The Lost

The survivors has washed up the shore of an unknown island's beach. saferoom is located inside a monastery/church building.

Map 2: The Mist

Traverse the misty cliffside over a drawbridge, featuring a scavenge leading to a panic event, saferoom is within the end of the cliffside building.

Map 3: The Damned

The survivors has now reached the inner area of the village's graveyard, bewary of Mr Hector in the morgue and proceed toward the church to meet the crazy man who may or maynot let them into the saferoom.

Map 4: The End (Holdout Finale)

Make contact with the military for rescue using communication device in the radio tower. The finale format has a few random variants, with random panicwave/tank counts.

Credit:

Valve - Some building/structures, bell model/textures, sound samples
Black Widow Games - Base geometry
Venturion - Bloodborne's SFM Torch model
Mr. Who+JasperCarmack - Skybox texture
L2R - Torch sounds
ChimiChamo - Scripts
Henrietta - Playtest
7EMPEST - Mapping, scripts, SFX, VFX

v1.5:
- ♥♥♥♥ it we ball: torch can now stun tank and specials

Map 3:
- Fixed pond rocks collision
- Added glasses to the graveyard truck
- Changed lighting

Map 4:
- Reduced ambient light's saturation
- Fixed janky nav at the restaurant's patio
- Adjusted water fog (more visibility underwater)

Suositut keskustelut Näytä kaikki (1)
10
23.2.2024 klo 1.23
Is this the real life?
Jo
312 kommenttia
Creator 28.1. klo 2.15 
I love the torch and i keep that torch as a melee weapon because it can burn infected easily
颂乐人偶·遗忘天琴 13.1. klo 6.08 
刷特是无间隔的,特感是脸上活的,大枪是必没有的。尝试纯净绝境开荒误入死门药役阴间地图窄道贴脸空降三牛三口水拼尽全力无法战胜
7ᴇᴍᴘᴇsᴛᴲ  [tekijä] 6.1. klo 16.04 
🐱👍
bullet28 6.1. klo 14.58 
16 Players COOP Gameplay:
https://youtu.be/jQVh2183Xg4
oke 2.1. klo 13.33 
the custom melee was nice - 8/10
TouhouSucksYouIdiots 30.12.2024 klo 18.15 
Great campaign, the finale with 2 tanks and SI was actually very very balanced. 9/10.
Azulsol 18.12.2024 klo 9.05 
Holy moly, I wish I would've read the fine print, that was difficult af even at normal. But it was still fun.
kurochama 29.11.2024 klo 16.22 
@777❤ , that's why reading the description till the end is necessary, so you won't miss something or a special addon for this map.
Joon❤ 29.11.2024 klo 15.31 
If you ever thought about playing this map, don't. The amount of special infecteds is insane
7ᴇᴍᴘᴇsᴛᴲ  [tekijä] 29.11.2024 klo 6.11 
Added missing map files now thx for letting me know