Left 4 Dead 2

Left 4 Dead 2

1,519 ratings
Lost and Damned [v1.4c]
4
2
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Game Content: Campaigns
Game Modes: Single Player, Co-op, Versus
File Size
Posted
Updated
282.860 MB
24 Dec, 2023 @ 12:22pm
22 Aug @ 5:36pm
14 Change Notes ( view )

Subscribe to download
Lost and Damned [v1.4c]

Description
Merry Christmas !
Here is my 3rd campaign. built from the vmfs of Black Widow Game's They Hunger: Lost Souls (06-08 build) It was a cancelled zombie game made for the Source Engine.
This was made in about a month or so, not having to build everything from scratch really help, if you're trying to learn how to use hammer.
I retain most of the original map geometry, but they are not in any particular order, and most of the prop and texture are replaced with the one from L4D2.
Like the previous campaigns, the bots can't navigate by themselves (for the most part), most event requires human player to be able to proceed.

Features:
Talker script: I've learned to make use of the talker script, though it doesnt make a real story or long conversation, mostly used around the panic event and such.
Custom melee weapon: The campaign feature a torch as a melee weapon, igniting any zombie it hit. Deal hefty FF damage.
The Bell: Each map minus the finale has a bell that will summon a horde when rung. It can be used by the infected and has a cooldown of 2 minutes.

Stats:
Difficulty rating: HARD - Increased SI count to 5 and make them more aggressive with the director script.
Average COOP playtime: 40 minutes (no restart).
Has basic support for Versus, but untested. Please report any bug you find

Map name in the console: lost_map1, lost_map2, lost_map3, lost_map4

Optional addon to lower difficulty:


Map 1: The Lost

The survivors has washed up the shore of an unknown island's beach. saferoom is located inside a monastery/church building.

Map 2: The Mist

Traverse the misty cliffside over a drawbridge, featuring a scavenge leading to a panic event, saferoom is within the end of the cliffside building.

Map 3: The Damned

The survivors has now reached the inner area of the village's graveyard, bewary of Mr Hector in the morgue and proceed toward the church to meet the crazy man who may or maynot let them into the saferoom.

Map 4: The End (Holdout Finale)

Make contact with the military for rescue using communication device in the radio tower. The finale format has a few random variants, with random panicwave/tank counts.

Credit:

Valve - Some building/structures, bell model/textures, sound samples
Black Widow Games - Base geometry
Venturion - Bloodborne's SFM Torch model
Mr. Who+JasperCarmack - Skybox texture
L2R - Torch sounds
ChimiChamo - Scripts
Henrietta - Playtest
7EMPEST - Mapping, scripts, SFX, VFX

v1.4c:
- Reworked horde music

Map 1:
- Prevented SI from spawning before the survivor is ready

Popular Discussions View All (1)
10
23 Feb @ 1:23am
Is this the real life?
Jo
300 Comments
李牛逼无敌 17 Nov @ 12:42am 
操你妈 傻逼,特感不要钱是吧,同时刷新那老些
Boomer 3 Nov @ 1:05am 
666
76561198121244421 24 Oct @ 12:50am 
last level is always crashing me
Anti 18 Oct @ 1:42pm 
the visuals are gorgeous on this campaign, it was a really fun challenge. the first 3 levels aren't too hard, i actually think these are very fair, outside of some traps, i didn't feel it was bullshitting me. the traps were pretty funny overall too, the tank spawning in that long bridge with an horde spawning behind was evil. i didnt finished the last chapter solo without lowering the difficulty, but with a full team of human players it wouldn't be too hard to finish.
The double special spawn wasn't much a trouble, and i think it made it even more fun, but honestly, the commons respawning constantly on places you already pass through was just annoying overall, it didnt really make it more difficult since i was never running out of ammo and some commons arent going to be a problem, it was just a midly incovenience having to clear every path again. I honestly would prefer it to be disabled.

8.5/10
needs more evil traps.
7ᴇᴍᴘᴇsᴛᴲ  [author] 17 Oct @ 9:16pm 
😂
高槻泉 17 Oct @ 2:03pm 
dog shit
Zipnet 14 Oct @ 12:36pm 
I don't know why but those maps felt cozy. And I did not even install the easy script.
Geewowo 12 Oct @ 12:53am 
6/10
吳承恩 10 Oct @ 6:37am 
猫和鱼的爱恋 3 Oct @ 8:12pm 
傻逼