Left 4 Dead 2

Left 4 Dead 2

2,074 ratings
Lost and Damned [v1.5]
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Game Content: Campaigns
Game Modes: Single Player, Co-op, Versus
File Size
Posted
Updated
265.476 MB
24 Dec, 2023 @ 12:22pm
29 Nov, 2024 @ 6:08am
16 Change Notes ( view )

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Lost and Damned [v1.5]

Description
Merry Christmas !
Here is my 3rd campaign. built from the vmfs of Black Widow Game's They Hunger: Lost Souls (06-08 build) It was a cancelled zombie game made for the Source Engine.
This was made in about a month or so, not having to build everything from scratch really help, if you're trying to learn how to use hammer.
I retain most of the original map geometry, but they are not in any particular order, and most of the prop and texture are replaced with the one from L4D2.
Like the previous campaigns, the bots can't navigate by themselves (for the most part), most event requires human player to be able to proceed.

Features:
Talker script: I've learned to make use of the talker script, though it doesnt make a real story or long conversation, mostly used around the panic event and such.
Custom melee weapon: The campaign feature a torch as a melee weapon, igniting any zombie it hit. Deal hefty FF damage.
The Bell: Each map minus the finale has a bell that will summon a horde when rung. It can be used by the infected and has a cooldown of 2 minutes.

Stats:
Difficulty rating: HARD - Increased SI count to 5 and make them more aggressive with the director script.
Average COOP playtime: 40 minutes (no restart).
Has basic support for Versus, but untested. Please report any bug you find

Map name in the console: lost_map1, lost_map2, lost_map3, lost_map4

Optional addon to lower difficulty:


Map 1: The Lost

The survivors has washed up the shore of an unknown island's beach. saferoom is located inside a monastery/church building.

Map 2: The Mist

Traverse the misty cliffside over a drawbridge, featuring a scavenge leading to a panic event, saferoom is within the end of the cliffside building.

Map 3: The Damned

The survivors has now reached the inner area of the village's graveyard, bewary of Mr Hector in the morgue and proceed toward the church to meet the crazy man who may or maynot let them into the saferoom.

Map 4: The End (Holdout Finale)

Make contact with the military for rescue using communication device in the radio tower. The finale format has a few random variants, with random panicwave/tank counts.

Credit:

Valve - Some building/structures, bell model/textures, sound samples
Black Widow Games - Base geometry
Venturion - Bloodborne's SFM Torch model
Mr. Who+JasperCarmack - Skybox texture
L2R - Torch sounds
ChimiChamo - Scripts
Henrietta - Playtest
7EMPEST - Mapping, scripts, SFX, VFX

v1.5:
- ♥♥♥♥ it we ball: torch can now stun tank and specials

Map 3:
- Fixed pond rocks collision
- Added glasses to the graveyard truck
- Changed lighting

Map 4:
- Reduced ambient light's saturation
- Fixed janky nav at the restaurant's patio
- Adjusted water fog (more visibility underwater)

Popular Discussions View All (1)
11
1
10 May @ 11:12pm
Is this the real life?
Jo
372 Comments
sprefans 5 Sep @ 9:12am 
爽飞了,就是第三关容易闪退
Hunter Jumpscare 4 Sep @ 6:19pm 
Decent campaign, singleplayer is managable if you have Left 4 Bots
Hunter Jumpscare 4 Sep @ 6:09pm 
Does the final stage not have any ammo pickups or am I stupid
塔机吧啦桑 30 Aug @ 8:03am 
阴的没边了,第3关打了一个小时没过:steamsad:
Aaron 28 Aug @ 6:49am 
这是张多特图,每次刷新都是两只同样的特感,而且有陷阱,然后救援关被坦克打铁倒下后即使坦克死了AI也不知道救人,感觉这是个BUG。总体游玩感受一般,难度还是其次,关键是画面的冷色调让我眼睛很不舒服
Kotone Shiomi Enjoyer 18 Aug @ 12:51pm 
i hate how this map keep spamming special infected
you are at least killing 30 or 40 special infected per chapter
雪希丶 4 Aug @ 10:27am 
还可以
A29 2 Aug @ 1:22pm 
难度偏高,感觉开了双倍特感,建议不要一上来就开专家,救援关先接了三只克,再来了三波尸潮和三只克,还好我有超级AI。烧火棍很好玩。
Kream45 27 Jul @ 12:01pm 
Good map but not fantastic, the amount of special infected is ridiculous even on normal difficulty.
SWEGTA 21 Jul @ 3:56pm 
astolfo <3