Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
the random gas can bug is caused by the weapon_melee.txt script, for some reason if you set the WeaponType to "pistol" (so that you can use it while incapped) will cause that weird gascan bug to appear.
ive been told that it usually replaces magnums and that its only on select maps, but ive yet to confirm.
i still have no idea how to fix it, but right now im thinking it'd be something along the lines of manually scanning every weapon spawn area and if it finds a gas can, replace it with a t1/t2.
@RF, if you would be willing to help find a fix for it, id love to work with you. that said im noob at vscript