Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
No icon update yet, I've been playing with the vanilla style ones and not bothered about it. I'll get to that eventually.
Well I just got home after some time away so I should work on something in the next few days, I also want to go back to my ongoing game and enjoy my own work lol. Any changes to the icons will be save game compatible anyway. Logical thing is to restore the grid icons as the screenshots already have those, and release a new sub-mod that overwrites the gfx with the vanilla like icons. There's no way to have both styles without overwriting the file, so a new mod is needed.
Good to find someone who liked it :)
I will work on something to re-add those in a few weeks.
Removed changes to asteroid field scaling for performance reasons;
Changed Survivor trait (used on Post-apocalyptic origin) to provide 25% habitability bonus in Marginal worlds (not just Tomb) instead of the bonus I had before. So now the beginning of the game should be a bit easier, but you will still feel the need to improve your nuked homeworld as soon as possible by researching Atmospheric Manipulation.