Total War: WARHAMMER III

Total War: WARHAMMER III

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Better Coop: Nakai (SFO Version)
   
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21 Dec, 2023 @ 8:40pm
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Better Coop: Nakai (SFO Version)

Description
Overview
This mod allows you to choose any faction as Nakai and fight for them, granting your settlements to that faction. Only this mod is required to download and activate if using SFO, do not enable the other versions of this mod. This also works in singleplayer. READ BELOW FOR HOW TO USE IN GAME:

If you want to use this mod for vanilla:
Destructible temple: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3112573360
No temple: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3006971589

Usage
When you load into a Nakai campaign, the fog of war will be removed over the map. THE FIRST SETTLEMENT YOU SELECT WILL BECOME YOUR "VASSAL." Nakai (and all of his characters) will be teleported to this settlement. In cases like the demon prince that do not start with a settlement, as long as you do not select any settlements beforehand, you can wait an end turn (singleplayer) or just wait until the settlement is captured by your ally (preferably auto resolve), then select it.

IF YOU ARE PLAYING MULTIPLAYER: The first time you hit end turn a desync will occur, I am looking into why this happens but after simply pressing resync I have never had another issue.

Gameplay Changes
For multiplayer compatibility, you no longer have a vassal, and has been replaced with a military ally. This is normally how Nakai gets his income, which has now been replaced with an income boost to Nakai's horde building. IF YOU LOSE NAKAI, YOU WILL LOSE YOUR INCOME UNTIL HE RETURNS.

When you take a settlement, a slot will be filled with the temple building unless there are no slots available, for example with a tier 1 minor port settlement, you will not lose the port. If playing singleplayer, the AI has been known to delete this building, so I assume it is possible in multiplayer (please comment if there are any bugs related to the temples)

Do to warhammer having some weird coding with the UI, you will not see the rings fill up with color, but the temple count and any functionality is working. If you see the "you do not have enough temples" warning when trying to buy things with favor, you must have a single temple of that type to buy it. If you do have a temple, ignore this warning, you simply do not have enough favor.

Although it says "vassal income" in technology and rites, these WILL boost your income by the shown amount.

I also did my best to give attrition immunity depending on who you select, vampire immunity for vampiric factions, chaos wastes and attrition for chaotic factions, mountain for dwarves and skaven, etc.

All of the rituals that boost Nakai's vassal (such as the attrition, summoning an army, defensive bonuses) will apply to your vassal.

You can still confederate lizardmen factions, and all of their settlements do go to your vassal/ally. For some reason confederating minor factions results in all of their armies disappearing, but legendary lords seem to be unaffected.

This mod most likely will make your campaign quite easy, so I would recommend playing on harder difficulties.

FOR SFO: If you are playing solo or coop, it does not matter if your "vassal" destroys the temple building, you will still keep your temple progress and income. The income that is given to the horde for this mod is based on the base SFO amounts of 600 for normal settlements and 900 for ports (500 and 750, +20% from theoretical commandment and max public order), and this amount increases with the technologies and rites.

Extra
If you encounter any game-breaking issues or know how to fix my UI problems, please comment or DM me and I will try to fix it whenever possible. If there are any issues with attrition immunities also leave it in the comments and I will add it ASAP. I remember in WH2 or something that the garrisons were different depending on the temple type, but testing in vanilla all the garrisons are the same now. If anybody can remember the different garrisons from WH2 I can add them.

I will attempt to recreate this mod for the beastmen factions, and I do not own the trickster cult DLC so I cannot add it for him. If you would like me to modify what the temple does (such as add a small amount of growth of income), please comment below.
1 Comments
worutu 16 Mar @ 7:08pm 
Please update if possible!