Project Zomboid

Project Zomboid

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True Music Jukebox B41
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1.942 MB
20 Dec, 2023 @ 8:19pm
17 Jul, 2024 @ 9:25am
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True Music Jukebox B41

Description
This version of True Music Jukebox is for Build 41. Norby has now updated it for Build 42 as well, and it can be found here. Keep in mind that Build 42 does not have multiplayer yet.

Are you tired of swapping cassettes and vinyls after every track? Is the effort to find batteries doing more damage to your sanity than the zombie apocalypse, itself? Well, now you can load hundreds of cassettes and vinyls from the infamous True Music into a handy multipurpose jukebox and dance until you're undead! And the music syncs on multiplayer!

1. First remove and then unsubscribe from the old version of True Music Jukebox! (!!!)
2. Get True Music (and it's prerequisites)
3. Subscribe to some good True Music track packs.
4. Find or build yourself an epic jukebox (but don't forget electricity)!
5. Turn it on, fill it with cassettes and vinyls, and crank it up to ELEVEN! *

How to Use Jukeboxes

To use a jukebox, simply interact with it once after finding or placing it in the world and turn it on. This will convert the jukebox into a container object. After that, you can move (or "load") True Music cassettes and vinyls into the jukebox. Once tracks have been loaded, you can play them using either any loaded track's inventory menu or the jukebox interaction menu. Powered jukeboxes will play continuously. You can create a queue of specific tracks that will play next in the loaded playlist, and you can lock the queue if you want to loop through a subset of loaded tracks.

Jukeboxes can hold ELEVENTY arbitrary Zomboid weight units (110 AZWU) of your finest tapes and vinyl records. There is no track limit.

By default, zombies will be attracted to the sound of the jukebox up to 50 squares away. The range at which zombies can hear a jukebox at full volume can be set using sandbox options.

* Jukebox sound is controlled by Ambient Volume in sound settings.

Jukebox Therapy and Nutrition

Jukeboxes can be given the power to improve the moods and health of players who hear them in many ways; they can even quench your thirst if you want them to be that magical. These features are off by default; enable them in sandbox options if they are up your alley!

Jukebox Icons

This mod features icons to help people navigate its menus nonverbally. All buttons still do what their button text says they will do; buttons that say "play", "enable", or "turn on" do exactly that. However, the icon for buttons that toggle things on and off will reflect the CURRENT state of that option, not the state it will be in after it's pressed. We made this decision because we wanted the icons to appear "on" when the associated toggle is "on" - e.g., the Jukebox icon is green when it's on. This pattern can be inverted on our game options page.

Portable Jukebox Keys

Want to remotely access a jukebox's playlist and queue? Simply enable portable jukebox keys via sandbox options, add a jukebox to your key ring via the jukebox's main menu, and open the context menu on your (or any) key ring to control the box at any range. You may rename jukeboxes to remember locations more easily. Controller input is supported via the in-game keyboard.

Range Options

In sandbox options, you can determine the audible sound range of the jukebox (a special setting exists for zombies); note, however, that our option for players will only work if you use our custom sound mode (the default sound mode of this mod). If you are using Project Zomboid's 3D sound effects, however, be aware that we are not able to control the sound range; it will drop off in volume according to whatever is deemed realistic by Project Zomboid.

Jukebox Hero

Want to get a jukebox as fast as possible? Just choose the Jukebox Hero trait at character creation, and you will spawn with a Jukebox Starter Kit for building your very own jam station! You will also learn a recipe for making jukeboxes out of scrap.

3D Audio Effects

True Music boomboxes and cassette players use 3D audio effects that many people find annoying because they have excessive bias toward one ear, and that ear is often the wrong ear (it's based on player position, not head orientation). We do not like the sound of that audio, so we replaced it with something we like much better. However, you may enable that form of 3D audio using both game options (for the individual level) and sandbox options (if you want to force your entire server to use the same 3D sound as True Music). Just be aware that we do not control the audible range of that sound mode.

Multiplayer Sync

We have spent many hours confirming that you will hear the same songs as other people, and tracks will change at almost the same time. Feel free to contact us if you believe you have ideas that can significantly improve this aspect of the mod!

We have not seen any desync in testing lately; however, if for some unexpected reason a jukebox does become desynced for one or more players, there are two things that will likely fix this. If the data is only wrong clientside, reconnecting should fix the issue; if the jukebox data is somehow corrupted serverside, then picking up a jukebox and putting it back down will reset its data.

Game Options

True Music Jukebox now has its own page in the Game Options menu, where players can control a wide range of settings from jukebox volume to hiding menu options.

Translations

We want True Music Jukebox to be available to every player in every language! Please learn more via our permanent discussion about language support.

Update Schedule

We will push feature updates on Sundays at 10 PM EST whenever those updates are ready.

Discord Server

Come join the True Music Jukebox community[discord.gg] on Discord! In the future, we plan to warn people there if we need to do an unscheduled update for any reason (such as bug fixes that we consider urgent). We are also able to respond to usage questions, bug reports, translation requests, and feature suggestions faster on Discord. Please join us!

Compatibility

This mod was written and will continue to be improved with compatibility as a high priority. It was tested alongside hundreds of mods, and it was fully compatible with all of them. It also integrates smoothly with Lifestyle: Hobbies. If you have any information regarding a potential incompatibility, please visit us on Discord and ping us!

You can add this midsave. Starter kits and manuals will not spawn in places that the server has already initialized with items.

Modpacks

Please read our Modpacks discussion.

Other Mods by Norby007

See my other mods for mixed insanity:

SuperGigaMart - It's like shopping on Black Friday!

FunctionalAppliances - Now with More Brews!

Other Mods by Burryaga

Burryaga is a Wookiee. Check out his Steam Workshop for a variety of useful mods!

Workshop ID: 3118990099
Mod ID: TrueMusicJukebox
Popular Discussions View All (6)
30
4 Feb, 2024 @ 5:06am
PINNED: Translations
Burryaga
17
2 Sep, 2024 @ 4:02pm
PINNED: Requests?
norby007
0
13 Jun, 2024 @ 3:09pm
PINNED: Bugs 6.9.2024
Burryaga
377 Comments
SpeedyTortoise 7 Sep @ 12:00pm 
Thank you for responding
Burryaga  [author] 7 Sep @ 11:58am 
Skillfully constructing them is much faster. That's all. Material resource cost is identical (1 starter kit or the basic components defined in the singleplayer original version of this mod by Norby long ago).
SpeedyTortoise 6 Sep @ 2:04pm 
Whats the difference between constructing one normally and skillfully
Burryaga  [author] 4 Sep @ 7:52pm 
Be aware that I have heard on some dedicated servers an auto-shutdown mod has been known to create a file that prevents sandbox options for a mod from being updated once they've been loaded, so if the setting doesn't work, be sure to try on a fresh server to make sure you don't have a config issue. If it works on a fresh server with just this + Lifestyle and the setting enabled, it should work on dedi as well unless you have a significant config or save file issue like the one I just described.
KappaID 4 Sep @ 4:35pm 
@Burryaga will try tomorrow ^-^
Burryaga  [author] 3 Sep @ 1:03pm 
@Kappa Did you try visiting mod's sandbox options to enable Lifestyle integrations?
KappaID 3 Sep @ 11:01am 
@Gary the Goat, i have the same problem, did you fix in someway ?
Burryaga  [author] 28 Aug @ 1:24am 
Did you try this mod's sandbox options? The mode of stopping Lifestyle music could have changed in the time since I've looked at it, but this mod has integration options in the sandbox that used to allow it to turn off Lifestyle music when True Music Jukebox music begins, and vice versa. I do not know if that still works because I haven't been doing much public modding lately and haven't caught up on Lifestyle's development in a long time, so you would need to try that and let me know. The integration is off by default so you need to know how to manage your sandbox options to do this. Feel free to reach out on Discord for extra help if this isn't enough info for you to figure it out.
Gary the Goat 27 Aug @ 8:22pm 
Hi, I am encountering a problem, I don't know if it's a conflict with the two of my mods.

I am using this mod, plus the Lifestyle Hobbies mod. But when I use both they display two "turn on jukebox" and when using the first one it plays an endless loop of songs, and can't be turned off. I don't want to choose one or the other mod. So is there a possible fix for this?
Burryaga  [author] 27 Aug @ 4:14pm 
In this mod, music can be managed through either the context menu or the inventory menu (by interacting with individual True Music items in the jukebox container).