Dominions 6

Dominions 6

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AI Second Start Armies
   
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39.345 KB
14 Dec, 2023 @ 1:04pm
22 Oct @ 2:51pm
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AI Second Start Armies

In 1 collection by Sombre
AI Nation Improvement Mods
7 items
Description
A simple mod which provides every AI nation with a second starting army to supplement its original. This can help the AI expand, should you find it is not expanding quickly enough on its own. Only works with base game nations.

Compatibility: This mod adds base game commanders and troops to base game nations controlled by the AI, so should be compatible with almost all other mods, provided they do not interfere with the IDs of those nations or monsters.
6 Comments
Sombre  [author] 22 Oct @ 2:52pm 
Updated to include Zemaitia
Aten 21 Oct @ 4:53am 
@Sombre - Oh no problem, nothing more exhausting than a house move, hope it goes smoothly
Sombre  [author] 21 Oct @ 2:10am 
@Aten: Probably, yes, just moving house at the moment so very busy.
Aten 20 Oct @ 6:33pm 
Love this mod, will you be updating your mods for the new LA Nation?
Sombre  [author] 25 Sep, 2024 @ 6:09am 
@RunsOnDiesel: Take a look at my starting army revamp mod, may be more what you're looking for.

There's no way to make the actual starting army a different size for a player or an AI. The only thing you can do is use events (which can be restricted to the AI) to add variably more things to their garrison pregame.

In general I don't intend on doing any more AI mods for vanilla dominions because I want to use my time on my Warhammer mod, but other people may be willing to.
RunsOnDiesel 24 Sep, 2024 @ 7:49pm 
Would you consider making a mod that makes the ai starting army 50% larger? an entire 2nd army seems too much.