Left 4 Dead 2

Left 4 Dead 2

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[V-Script] Counter Strike Scout
   
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Game Content: Weapons, Scripts
Weapons: Sniper
File Size
Posted
Updated
364.159 KB
4 Dec, 2023 @ 1:54am
6 Sep @ 6:00pm
5 Change Notes ( view )

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[V-Script] Counter Strike Scout

In 1 collection by Zaden
Quality of Life Scripts
113 items
Description
Meant to be the Scout counterpart of "HexToMax's Powerful AWP", but also play like Counter Strike's iterations; Being the weaker but more mobile version of the AWP.
NOTE: This is only a script. Not a weapon model.

What does it include?;
- 10 bullets in magazine, 90 in reserve.
- Unlike other sniper rifles, the player's movement speed is not reduced while scoped in. (Except when you are in terrain that slows you down, like water. In that case, you will have the default/universal slowdown.)
- Yes, you can jumpscout with it.
- Support for custom incendiary sounds. (In vanilla, it reuses the G3's/Military-Sniper sounds.)
- Faithful kill ragdolls.
- In Realism Mode: The Scout still 1-shots common infected. But takes 2 shots on uncommon infected, unless you aim for the head (mimicking cs's armor).
- It takes a headshot or a Stomach/Gut/Pelvis shot to insta-kill a Smoker. Can insta-kill with a headshot all specials (, except for the Charger, Tank and Witch of course).

Hex's commands (Just type the command in chatbox);
- "!pa_scoutinfo" : To turn off/on information message when grabbing the Scout (Default: On)
- "!pa_scouttank" : To turn off/on Tank damage reduction (Default: On)
- "!pa_scoutwitch" : To turn off/on Witch's stagger by a headshots (Default: On)
- "!pa_scoutriot" : To turn off/on armor penetration for riot infected (Default: On)
- "!pa_scoutjockey" : To turn on/off ability which enables the Scout to kill The Jockey with one-shot, except if hit on the arms and legs (Default: On)
20 Comments
Zaden  [author] 6 Sep @ 10:26pm 
:steamthumbsup::fumohappy:
Meme Milkman 6 Sep @ 9:35pm 
Oh wow, truly it is time to dust off my Scout skills. Lowkey this mod and the original Hex AWP mod makes both of those guns actually comparable to the Hunting Rifle and Military Sniper, and are now actually fun to use. Thanks. :steamhappy:
Zaden  [author] 6 Sep @ 9:30pm 
@Meme Milkman
Aside of the damage nerf against the tank, the main thing is that when you scope-in whit the scout, you will move at the same speed as unscoped. (Like Counter Strike. Finally figured out how to implement it.)
Also cleaning up some code.
Meme Milkman 6 Sep @ 8:58pm 
What exactly did the update change? I turned off my Scout notifs and saw it get turned back on at some point in time, and I saw the damage being reduced from 250 to 208 (188 for tank). Anything else that we should know about?
I STAPLE TAPEWORMS ON MY 22 Aug @ 8:52pm 
thank you
Zaden  [author] 22 Aug @ 2:06pm 
@Colkillervin
The AWP version uses the Browning Ammo (The turret from L4D2), since it doesn't have reserve ammo, Hex reused it and made a custom ammo amount.
So if you removed it, you wouldn't be able to have the reserve ammo amount and 1-shot capability.

In L4D2's code, reserve ammo and ammo type is tied to "weapon classes".
Zaden  [author] 22 Aug @ 2:04pm 
@I STAPLE TAPEWORMS ON MY
You scope-in while standing still, jump and right at the peak of the jump (when the game forces you to scope out) you shoot.
Zaden  [author] 22 Aug @ 2:03pm 
HUGE UPDATE COMING SOON!
I STAPLE TAPEWORMS ON MY 4 Mar @ 2:05am 
how do i get the scope while jumping
Colkillervin 31 Oct, 2024 @ 8:16am 
can you make a your version of this for the awp? hextomax awp conflicts with my m60 script because he is using the m60 reserve ammo (which he set to 100) for tank slow which i nice but it conflicts with my m60 script that sets the reserve ammo to 800