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Aside of the damage nerf against the tank, the main thing is that when you scope-in whit the scout, you will move at the same speed as unscoped. (Like Counter Strike. Finally figured out how to implement it.)
Also cleaning up some code.
The AWP version uses the Browning Ammo (The turret from L4D2), since it doesn't have reserve ammo, Hex reused it and made a custom ammo amount.
So if you removed it, you wouldn't be able to have the reserve ammo amount and 1-shot capability.
In L4D2's code, reserve ammo and ammo type is tied to "weapon classes".
You scope-in while standing still, jump and right at the peak of the jump (when the game forces you to scope out) you shoot.