Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Helios LHP Module RE
   
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Blueprint: Capital Vessel
Custom: Airtight
Tags: Blueprint
File Size
Posted
Updated
332.828 KB
4 Dec, 2023 @ 1:01am
26 Feb, 2024 @ 10:38pm
5 Change Notes ( view )

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Helios LHP Module RE

Description
Helios Living Hydro Production Module
combines the Functionalities of a small Base, Hydroponics Farm and Zero Fuel Production Module, and even has good Storage capacities.

Core 2 (only a Basic Extender)
can run one Advanced Constructor Fuel free due to -1,5kw negative Power, while Hydroponics and Fridges on.

This Module comes in very handy if you just need Hydroponics for your Food and Medic needs, even for a small Faction, while still being very useful as a Power Free Production Module and some room to feel home

Can also be run as an independant CV base for more early Game Production and general needs, until you can spawn your carrier.

It is especially useful both Helios versions if you do not want to waste a Module-Bay for a full Hydroponics Module, and comes with some RP space on top of a mix of Hydro and Fuel Free Production.

INFORMATION FOR DOCKING AT THE Helios-MSC2-RE:
If you want to dock this module at bay 1, you have to remove 6 small trim blocks at the side of the landing deck so the solar panels of the module can fit in nicely (shown in last screenshot).
3 for the right and 3 for the left panel.
Other option would be to move the solar panels to the bottom of the module.
Docking on all other bays will work without any problems.
This module was designed before the Helios 2 release, sorry for the inconvenience.


It has a teleporter for fast access, but keep in mind when docked, the Shield of your carrier has to be offline to use the Teleporter to leave.

Stats:

- 2x 375k Cargo Container
- 2x 320k Cargo Container
- 4x 16k Logistics Container
- 2x Advanced Constructor
- 2x small Constructor
- 2x Food Processor
- 4x Fridges
- 6x 9 Hydroponics Unit
- Teleporter
- Full Medical Equipment
- Armor Locker
- Repair Station
- 33x Solar Panels

after docking you can remove the Pilot Seat, which will give you 20W of free Energy

Teleporter logic will turn off the Teleporter 3 seconds after you step on the trigger Plate.
This is to save fuel and hopefully counter the Fuel bug in Multi Player.
You don't need an active Teleporter to teleport, just make sure to open the Window within 3 seconds.
If you don't want to use that Logic, just wire it to TPteleporter. (that's the trigger Plate)

Featured on JRandall's A look at the workshop part 136 - https://www.youtube.com/watch?v=eZ_0Mc_MHDY&t=1789s

Thanks to JRandall for making the P1 Production Module, of which I used the hull and modified it.
And thanks to Garaman for his awesome texturable Hydroponics Units ;)


search tags: XII , Xenosch
2 Comments
Xenosch  [author] 10 Dec, 2023 @ 8:57am 
very nice, thanks ;)
jrandall 10 Dec, 2023 @ 6:11am 
Looks very cool! I added it to the Helios module collection and will check it out soon. Awesome work!