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"So, I turned on debugging, and it started working"
Isn't that the definition of a heisenbug?
https://imgur.com/a/pvXoBvy
If you replace <LogDebug xsi:nil="true" /> with <LogDebug>true</LogDebug> in the ring config for the planet (or use /ringast logdebug from the chat console and save), the mod should log where it sees the planet as being in the appropriate RingAsteroidComponent log in Storage\3102127379.sbm_BylenRingAsteroids . I wonder if the coordinates for the planet aren't being properly initialized when it is a long way away from the player?
I tested it with a smaller one and it worked fine so idk if its a size thing at which point I'm fine with it being unfixable cuz I admit i'm pushing the bounds of what the mod does
but still any help would be appreciated