God's Basement

God's Basement

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✞ Guía de Pistas de God's Basement ✞
By 🜏Phoenix6619ytz🜏
Aquí incluiré todas las pistas que el propio juego nos habría de dar al quedarnos atascadas en una zona, por si el propio no no las diese, o por simplemente no quisiéramos esperar los 3 minutos que tarda en dárnoslas.
   
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Introducción
Aquí dejo registradas en español todas las pistas que nos brinda el juego a lo largo de los capítulos con el fin de orientar en caso de que el juego se buguee y no aparezcan, o que sencillamente no estés dispuesta a esperar tres minutazos atascada en un sitio hasta que el juego te asesoré, pues se puede hacer a ratos bastante cargante algún que otro puzzle.

Sin más dilación comencemos con la guía ;)

ACTO 1


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➢ "Contesta al teléfono. Espera a que se reproduzca el mensaje, y luego sal de la habitación."

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➢ "Enciende el televisor, luego retrocede al pasillo y quédate junto a la señal hasta que la sangre aparezca. Vuelve y observa el televisor de cerca. Vuelve al pasillo y la puerta de un armario se abrirá con una llave en su interior."

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➢ "Atraviesa el pasillo y entra en la habitación con armarios de metal. Agarra el martillo y usalo para quitar las tablas de madera de la puerta."

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➢ "Camina hasta el otro extremo de la habitación hasta que la puerta se cierre de un portazo. A continuación, espera a que el teléfono suene, y luego lo contestas. Espera a que se reproduzca el mensaje, y la puerta se abrirá."

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➢ "Encuentra la linterna sobre la mesa. Interactua con el botón cuadrado rojo brillante y espera a que se reproduzca el mensaje. Mientras suena el mensaje, la luz de la habitación se irá. Cuando se haya ido por completo, camina hacia la habitación sin luz. Espera a que el panel rojo se vuelva verde."

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➢ "Intenta abrir la puerta al otro lado de la habitación. Cuando las luces se apaguen, haz zoom en las fotos sobre la mesa. Echa una ojeada a través de la puerta que se abre. Camina por el área asta que encuentres una entrada. Adéntrate en la habitación y escucha el mensaje que la televisión reproduce.

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➢ "Camina a través e intenta abrir la puerta cerrada. En el camino de vuelta oirás un teléfono sonando. Contesta, y cuando para el llanto, intenta abrir la puerta de nuevo. En el camino de vuelta, el teléfono volverá a sonar, esta vez no lo contestes."

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ACTO 2


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➢ "Soluciona el rompecabezas de los cubos. El orden correcto es 512643. Tras que los cubos se vuelvan azules, la puerta junto a la luz roja se abrirá."

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➢ " Atraviesa el pasillo hasta llegar a una habitación con cajas. La tarjeta de seguridad es amarilla y rectangular. La encontrarás en la esquina más lejana de la entrada."

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"Entra en la habitación con la tabla marrón en el centro. Camina hasta que un audio empiece a sonar. Verás una figura bajo tras el cristal, haz zoom y quédate mirando a la figura."

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ACTO 3


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➢ "Mantente junto al televisor. Después de que le mensaje se reproduzca dirígete a la habitación a tu derecha. Recoge los seis trozos de papel. Deja los trozos de papel sobre la mesa de la primera habitación. Lee la nota; la contraseña es 0911 y está en la esquina superior derecha."

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➢ "Camina en la habitación estrecha con el peluche. Mira a través de la puerta con una ventana. Justo frente a la puerta hay una nota, haz zoom en ella. Espera a que dejen de llamar a la puerta."

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➢ "Camina por el pasillo hasta que encuentre una puerta ligeramente abierta. Mira desde ella la figura sombría. Espera hasta que las luces azules y rojos empiecen a brillar, entonces intenta abrir la puerta."

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➢ "Mantente junto a cada luz hasta que se fundan. Luego ve a cualquier esquina, date la vuelta de forma que estés mirando el centro. Camino hacia el centro de la habitación."

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ACTO 4


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➢ "Enciende la televisión. Tras escuchar el mensaje, mira el artículo del periódico; a continuación haz zoom en la nota amarilla en la pared. Después de que oigas subir el volumen de la televisión, haz zoom en el televisor."

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➢ "Busca pequeñas letras rojas dentro de los cuadros. Cuando encuentres una, mira el pedazo de papel para asegurarte de que ha aparecido en el. Despues de encontrar las seis letras, deletrearán la palabra 'M U R D E R' (asesinato)."

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➢ "Haz zoom en la nota dentro del cajón. Oirás una puerta abrirse, mira por el hueco que deja y veras un televisor. Mira detrás de ti y luego mira al televisor otra vez. Camina de vuelta a donde estaba el armario. Mira una vez más por el hueco de la puerta y un mensaje de audio se reproducirá."

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ACTO 5


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➢ "Lee las dos notas del pasillo. Las llaves estarán dentro del armario del pasillo. Quédate mirando a la nota amarilla del vestidor."

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➢ "Retrocede una y otra vez a través del pasillo hasta que un plato se rompa."

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➢ "Vuelve a la habitación con la radio y luz de vela. Mira detenidamente el marco de fotos hasta que la luz de vela se vuelva roja por completo y la radio se ralentice. Date la vuelta y vuelve por el pasillo hasta que las luces se fundan por completo."

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ACTO 6


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➢ "Lee la nota. Haz zoom en la televisión."

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➢ "Entra en la habitación y lee la nota. Espera a que el mensaje se reproduzca. Camina a través del centro de los dos pasillos mientras miras hacia adelante. Sigue caminando hasta que un plato se rompa."

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➢ "Camina hacia la luz de vela. Aléjate, hasta que escuches llantos. Camina de vuelta hacia la luz de vela y haz zoom en la nota mientras estás cerca de la puerta."

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➢ "Encuentra el martillo dentro de uno de los cajones. Úsalo para quitar las tablas de madera."

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ACTO 7


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➢ "Encuentra tu tarjeta de identificación amarilla y ficha usando el lector de tarjetas. Después de hacerlo, organiza 50 cajas llevando cada caja de la sala grande a una de las estanterías del almacén en la habitación con la señal de 'exit' (salida). Cada estantería solo acepta cajas de un tipo, así que debes adecuar la caja a su respectiva estantería."

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ACTO 8


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➢ "Haz zoom en la nota amarilla dentro de tu habitación."

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➢ "Limpia los dos platos rotos dentro de la cocina. Esconde el cuchillo bajo la cama. Agarra el martillo del sótano y úsalo para construir un bloqueo."

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➢ "Camina hacia el comedor, y una vez la luz de vela se apague, lee la nota sobre la mesa.

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➢ "Dirígete a tu dormitorio y mira tu portátil. Después dirígete a la sala de estar."

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ACTO 9
ACTO 10


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➢ "Coge el cuchillo, la radio, y el teléfono sobre la mesa. Deposita el cuchillo sobre la cama, la radio sobre el cajón vestidor, y el móvil sobre la mesita de noche."

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ACTO 11
Conclusión
Espero que mi guía os haya sido útil, si os ha gustado y disponéis del tiempo para ello no dudéis en votar cinco estrellas, dejar comentarios de apoyo o con observaciones pertinentes, o incluso dar algún premio de Steam que son siempre bien recibidos :P.