Wildermyth

Wildermyth

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Weapon Enhancement
   
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21 Nov, 2023 @ 1:57am
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Weapon Enhancement

Description
The various numerical values of all weapons have been basically strengthened, and the production cost has also been greatly changed. First level weapons can be manufactured using only two or three materials.
All weapons have also added different passive effects. Basic weapons have added a critical damage bonus and additional damage. Fire's weapons have added a critical damage bonus and tear effect bonus on top of the basic weapons. Leaf's weapons have added poison passive on top of the basic weapons, while Water's weapons have added heal passive on top of the basic weapons, The weapon of the Stone has added a hobble passivity on top of the basic weapon.
My English is not good, so this description comes from translation software.