Ravenfield
No hay suficientes valoraciones
Las Henua Isles Remastered
   
Premio
Favoritos
Favorito
Quitar
Content Type: Maps
Etiquetas: Level Descriptor
Tamaño
Publicado el
Actualizado el
93.840 MB
18 NOV 2023 a las 10:00 a. m.
1 DIC 2023 a las 1:11 p. m.
2 notas sobre cambios ( ver )

Suscríbete para descargar
Las Henua Isles Remastered

Descripción
MAP IS NOT RECOMMENDED FOR BOT COUNTS UPWARDS OF 450+ AS IT MAY CRASH YOUR GAME BEYOND THAT POINT, I MAY AS WELL ADD THAT YOU NEED A SOMEWHAT STRONG PC TO RUN THE MAP

the original map (it's bad) https://gtm.steamproxy.vip/sharedfiles/filedeta
14 comentarios
Mantha 3 ABR 2024 a las 7:44 p. m. 
Good, but rather laggy even with only 150 bots
blake  [autor] 4 DIC 2023 a las 8:19 a. m. 
the reason it exists is just so the ravens have air support (so the map is a bit more balanced)
hx20games 4 DIC 2023 a las 12:07 a. m. 
My problem with this map is the Mountain peak since some bots just camp there
RettoKeissu 25 NOV 2023 a las 8:54 a. m. 
@SchniTTeR I heard a light source sometimes can flash all map like this if it's settings is something like "9,62" cause its reading by computer as "962". I believe @Blake_LikesTea should check it. Very dumb bug.
SchniTTeR 25 NOV 2023 a las 7:27 a. m. 
Hallo there, I have a strage bug on the north (red) commandpost. Its like a big light sphere, so I cant see the whole area around that CP because its so bright. My settings are all on highest. Does someone else have this kind of bug. Thats an amazing map and I would love to play it flawless and this bright lightball prevents me to enjoy it fully...
Krähengeist 20 NOV 2023 a las 8:52 a. m. 
A complete and quality combined arms map? Well done man, you have certainly made my day with this.
blake  [autor] 19 NOV 2023 a las 12:21 p. m. 
Alright
Yul Rave (starstrafe) 19 NOV 2023 a las 12:20 p. m. 
yeah, neighbours do mean "which flag attacks which", but their purpose is also to tell bots which flags are closest to the flag they want to attack. So if you have a straight row of flags, A B and C, A should neighbour B, and B should neighbour C. A and C should only connect if its possible to walk from one to another without crossing through B, if that makes sense.
blake  [autor] 19 NOV 2023 a las 12:11 p. m. 
Alright, I did spam the neighbours as i though it meant which flags can attack which (so i obviously got that wrong) Obviously i'm very new to map making but i will keep stuff like this in mind for my "eagle city" map i'm currently working on.
Yul Rave (starstrafe) 19 NOV 2023 a las 12:05 p. m. 
hmm, crashes should not happen normally, even if the map has tons of objects. I checked the F9 debug text and it looks like the game is spamming donzens of bot orders every frame. This usually happens if several bots cannot reach their destination, and constantly ask for new orders. Make sure no bots are trapped indoors in a navmesh dead-zone when they spawn, make sure all flags can be walked or driven to on the navmesh, and maybe also make sure that you haven't spammed neighbour links. Neighbours are meant to connect flags that are next to eachother only, not every flag to every other flag, which i suspect is what you did based on the 50 lines of bot text im seeing.