Ravenfield

Ravenfield

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Las Henua Isles Remastered
   
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Content Type: Maps
File Size
Posted
Updated
93.840 MB
18 Nov, 2023 @ 10:00am
1 Dec, 2023 @ 1:11pm
2 Change Notes ( view )

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Las Henua Isles Remastered

Description
MAP IS NOT RECOMMENDED FOR BOT COUNTS UPWARDS OF 450+ AS IT MAY CRASH YOUR GAME BEYOND THAT POINT, I MAY AS WELL ADD THAT YOU NEED A SOMEWHAT STRONG PC TO RUN THE MAP

the original map (it's bad) https://gtm.steamproxy.vip/sharedfiles/filedeta
14 Comments
Mantha 3 Apr, 2024 @ 7:44pm 
Good, but rather laggy even with only 150 bots
blake  [author] 4 Dec, 2023 @ 8:19am 
the reason it exists is just so the ravens have air support (so the map is a bit more balanced)
hx20games 4 Dec, 2023 @ 12:07am 
My problem with this map is the Mountain peak since some bots just camp there
RettoKeissu 25 Nov, 2023 @ 8:54am 
@SchniTTeR I heard a light source sometimes can flash all map like this if it's settings is something like "9,62" cause its reading by computer as "962". I believe @Blake_LikesTea should check it. Very dumb bug.
SchniTTeR 25 Nov, 2023 @ 7:27am 
Hallo there, I have a strage bug on the north (red) commandpost. Its like a big light sphere, so I cant see the whole area around that CP because its so bright. My settings are all on highest. Does someone else have this kind of bug. Thats an amazing map and I would love to play it flawless and this bright lightball prevents me to enjoy it fully...
Krähengeist 20 Nov, 2023 @ 8:52am 
A complete and quality combined arms map? Well done man, you have certainly made my day with this.
blake  [author] 19 Nov, 2023 @ 12:21pm 
Alright
Yul Rave (starstrafe) 19 Nov, 2023 @ 12:20pm 
yeah, neighbours do mean "which flag attacks which", but their purpose is also to tell bots which flags are closest to the flag they want to attack. So if you have a straight row of flags, A B and C, A should neighbour B, and B should neighbour C. A and C should only connect if its possible to walk from one to another without crossing through B, if that makes sense.
blake  [author] 19 Nov, 2023 @ 12:11pm 
Alright, I did spam the neighbours as i though it meant which flags can attack which (so i obviously got that wrong) Obviously i'm very new to map making but i will keep stuff like this in mind for my "eagle city" map i'm currently working on.
Yul Rave (starstrafe) 19 Nov, 2023 @ 12:05pm 
hmm, crashes should not happen normally, even if the map has tons of objects. I checked the F9 debug text and it looks like the game is spamming donzens of bot orders every frame. This usually happens if several bots cannot reach their destination, and constantly ask for new orders. Make sure no bots are trapped indoors in a navmesh dead-zone when they spawn, make sure all flags can be walked or driven to on the navmesh, and maybe also make sure that you haven't spammed neighbour links. Neighbours are meant to connect flags that are next to eachother only, not every flag to every other flag, which i suspect is what you did based on the 50 lines of bot text im seeing.