Arma 3
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Escape from Turmoil - Malden
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: Malden 2035
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
984.027 KB
16 Nov, 2023 @ 10:59am
3 Aug @ 12:45pm
42 Change Notes ( view )

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Escape from Turmoil - Malden

In 1 collection by Skull
Skull's: Escape From Turmoil
12 items
Description
=== Mission Overview ===
Escape from Turmoil is a randomized, episodic, escape the island game. You enter the first zone with just a pistol and a few magazines. You must search for better gear, avoid/eliminate enemy patrols, and get to an exit point within the time limit. Once you exit, you get to keep all the gear you've found for the next zone. Each zone ramps up in difficulty, but also offers better rewards.

Features:
  • solo or coop team play
  • progress is saved
  • choose factions and DLC to use
  • individual stashes
  • many adjustable parameters to suit the game to your liking

=== Starting Location ===
Stash: You have a stash table where you can store any gear you don't want to take into the zone with you. When entering a zone, you risk losing your gear if you are unsuccessful at reaching an exit. Options in the parameters allow you to respawn on death and re-enter the zone to collect your lost gear or not.

Merchant: While exploring the zone you can find money. You can use this money at the merchant to buy ammunition and first aid kits.

Entering the zone: You can enter the zone by using the info stand or by jumpping off the staring ship.

Faction selection: At the start of the game you can choose factions. Player faction will only be used for face/voice selection. Enemy faction is who the enemy in the zone will be. You can select multiple factions and a random one will be chosen from them for each zone.

DLC selection: All the random gear found in the zone will be pulled from the DLC you select. You can select multiple DLC.

=== Zones ===
Exits: Some exits require something from you. Keys, access card, money, or nothing might be required to use the exit. All players within 25m of the exit will all exit when an exit is used. So only one key/access card/money would be required for them all to exit.

Money: Any money you have on you when you exit will be added to your wallet. You can check you balance by opening the map and you will see a 'Money' section in the briefing in the upper left. Money can be used at the merchant to buy supplies. No money is taken into the zone, so if you need money to use an exit you must find some. If you use an exit that requires money, it will take one money from you to exit and you keep the rest.

=== Saving ===
The game is automatically saved on entering and exiting the zone. There is also a 'Save Game' board in the staging area. After saving you can just exit the game.

There is also a parameter that allows you to erase the saved game. There is a parameter button in Arma missions in the upper right before you start the mission.

=== Parameters ===
The mission has many parameters. The description of all the parameters can be found in the mission briefing.


Check out my other missions here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2773765491

Skull Collection: Get all the missions in one zip here[www.dropbox.com]


This is a coop mission, so it can only be played in the multiplayer part of Arma, although you can play it solo and private without being accessible to anyone else. This is how to play this mission:

Launch Arma. Once it's started select 'multiplayer' then 'server browser'
At the top select 'host server'. A list of settings will show up. Look at the 'HOST' option. If you have it set to 'LAN' then it will be a private game. Click the 'Host Server' button.
Next you should choose the map on the left, and the mission on the right.
Then click 'play'.

5 Comments
Skull  [author] 9 Feb, 2024 @ 9:07am 
It should ask which DLC to pull from after you choose the faction. The DLC chooser should show '@CUP Weapons'. It will use weapons from the chosen faction and from the DLC. I think the weapon spawn rate in the crates is a little too low currently, but some weapons should be able to be found. In the first zone, it will only be light weight weapons like pistols and sub-machineguns. The larger weapons start appearing in later zones.

That's how it's supposed to work anyway. When I tested it out just now I saw a cup sub machine gun, some cup clothing and hats. So I think it's working.
Frosty 8 Feb, 2024 @ 6:58pm 
yes but my question is once that i reset my game but im wondering how to put cup in weapon spawns
Skull  [author] 8 Feb, 2024 @ 4:23pm 
Once you start playing, it continues the same game (so the same factions/dlcs as the last time). To clear it and start a new game, go into the 'parameters' in the upper right of the slot assignment screen before you start the mission. There is a parameter at the top called "Force a new game". That will erase the old saved game and start a new game which should allow you to choose factions and dlc.
Frosty 8 Feb, 2024 @ 12:55pm 
and mods
Frosty 8 Feb, 2024 @ 12:55pm 
how do i select dlcs