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Add an option in the Sandbox settings to create visual effects in contaminated areas:
Toxic zones: the closer the player is to the center (epicenter) of the contamination, the denser a green fog becomes, gradually fading until it’s almost imperceptible at the edges of the contaminated area.
Radiation zones: as the player approaches the epicenter, small glowing particles start to appear — similar to fireflies or flickering pixels — becoming more intense near the center and almost disappearing at the outer edges.
Finally, it would be great to include an option that allows any player to see contaminated areas directly on the regular map, if the admin chooses to enable this feature — without needing the military map.
When the option “Use random points from the list” is enabled, the game would randomly select only from the locations defined by the admin.
For example, if I want contamination to happen only in military zones, I can add those points to the list.
This way, the random system stays limited to specific areas, preventing contamination in cities or player respawn zones.