Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Japanese Translation: Leugi's Garden District Pack
   
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Type: Mod
Mod: Gameplay, UI
File Size
Posted
Updated
56.730 KB
13 Nov, 2023 @ 11:21pm
25 Oct, 2024 @ 3:33am
4 Change Notes ( view )

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Japanese Translation: Leugi's Garden District Pack

In 2 collections by adon
日本語化MODのコレクション
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Japanese Translation: Leugi's Garden District Collection
9 items
Description
About this Mod
Japanese version of Leugi's Garden District MOD in the workshop.
Mr. Leugi's Garden District and the mod to adjust the balance of protected areas are now available in Japanese.


Mods for translation
Please refer to the respective workshops for the functions and details of each mod.
With the Garden District or Preserve Rework in place, naturalists will not be able to purchase a Conservatory or Sanctuary.
Either of these areas and buildings will be required, making the construction of a national park more labor intensive than the default.
Leugi's MOD Garden District: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2937953680 The image of adding a garden as a new district is paired with a concept similar to that of a Preserve. Once introduced, the conditions for the construction of the World Wonder Biosphere and the Eiffel Tower will be changed to adjacent to the gardens. Preserve Rework: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2879431839 The current update changes the balance of the reserves to produce under similar conditions as the gardens. Gardens focus on cultural power and gold, while reserves focus on faith and science. Preserve Food and Production Nerfs: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2885551724 When introduced, it automatically adds a penalty for Gardens and Preserves for excess food and productivity as little production. However, two policy cards have been added for Gardens and Preserves to nullify the food and productivity penalties by area.
Added on 2024/03/05
Added balancing mods related to protected areas other than Mr. Leugi's All of them, including Mr. Leugi's Preserve Rework, conflict, so please subscribe & activate only one of them. Gabriel's MOD City Wide Preserves: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2546360790 Adding a hunting lodge building to the preserve adds cultural power and best is gold to the unimproved tiles in the appeal nice. Reef tiles on water tiles will be treated as appeal highest and the same yield will be added to the reef tiles depending on the building. p0kiehl's MOD Preserve District Rework: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2429779507 Similar to Gabriel's City Wide Preserves, it adds output to water tiles adjacent to the preserve. This one adds production to all adjacent water tiles, regardless of whether there are reef tiles or not. Pen's MOD Simple Preserve District: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2984694870 It is almost the same as the protected area default output, but it allows construction adjacent to the city center without the zone construction restrictions. Citizen placement is enabled, and once citizens are placed, greatness points are added from different greatness types based on the number of citizens. Sailor Cat's MOD Preserve Adjacency Tweaks: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2407457276 Campus, sanctuary, and theater plaza will be changed to gain the normal +1 adjacency bonus from the protected area. Social Mechanic's MOD Preserve District Rework: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2388201766 Change from Forest, Rainforest, and Marsh tiles so that Protected Areas gain an adjacency bonus to Faith. Two additional policy cards will be added, increasing Green Space Conservation to +100% adjacency bonus for protected areas and Nature Faith to +100% adjacency bonus for sanctuary and protected areas.