Space Engineers

Space Engineers

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GV Inventory Sorter/Assembly Quota
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Type: Mod
File Size
Posted
Updated
10.887 MB
13 Nov, 2023 @ 5:16pm
25 Sep @ 1:02pm
39 Change Notes ( view )

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GV Inventory Sorter/Assembly Quota

Description
Inventory Sorter
Sort command: /sort (case insensitive)
Number Hotkey Action available in the cockpit action list.

It's a lot like Isy's Inventory Manager and uses a similar config language, but is entirely client side, so there is no server load except the actual item transfers, unlike with programmable blocks.

Features
  • Set sorting filters through Custom Data tags
  • Auto generate Custom Data tags based on pre-filled items
  • Sort by item types and by specific items
  • Item priority
  • Modded component support
  • Smart auto-filling for weapons, reactors, generators and more.
  • Special and Limited tags to prevent under or overfilling
  • Grid exclusion options
  • Assembler pre-requisite lists
  • Assembler queuing from projector
  • Projection build component lists
  • Quota production
  • User and server config options
  • Multi-grid Projection plugin support
  • No server CPU load like programmable block sorting scripts
Usage
For full details on how to use the mod, please read the Steam Guide here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3122025230

Recommended mods
This mod does not have any LCD inventory features, so we highly recommend partnering this mod with the "no PB - Info LCD" by ♥♥♥ https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2608746450. It also runs completely client-side so it offers the same server-friendly performance over scripts like Auto-LCD 2.

WARNING
Isy's Inventory Manager Script will probably not work as intended if you attempt to sort grids with both it and this mod. This mod is meant to be a performance friendly alternative for servers so that script will not be needed.
Popular Discussions View All (7)
4
26 Jan @ 2:11am
Production Quota doesn't start unless I comment lines with excess stuff
MegaMick
3
18 Feb @ 5:32pm
Projector not working sometimes
Lazlo
2
10 Apr @ 6:26pm
Possible mod conflict?
Caazego
23 Comments
Merii  [author] 6 Oct @ 4:07pm 
Why not just use a sorter to push zone chips into the safezone block?
pierce3383 6 Oct @ 2:02pm 
I'm looking for an inventory management script that will keep Safe Zone blocks filled with Zone chips. On a multiplayer server that runs 24/7 Safe Zones use up chips but will not pull them automatically from Cargo. You have to manually move chips into the safe zone at least every 24 hours. Ideally I want the script to check once a day and fill the Safe Zone block with chips from cargo containers. Some inventory management scripts can do that but they mess with all the containers and all items.
Merii  [author] 23 Sep @ 2:29pm 
@Empada: I just updated the mod with "Ingot/Stone" etc. quotas that should work for stuff like Survival Kits or even multiple recipes for single items.
Merii  [author] 29 Jul @ 10:30am 
If you need a server side version and your server allows it, just use a script. This was born out of a need to not run stuff server side.
KEJWII 28 Jul @ 7:06am 
can i please about server side version?

It basically does the same thing as the automated inventory sorting mod, except I've been having problems with that one lately, and this one works great... but having to constantly think about entering the cockpit just to get the sorting to work is off-putting to me.
Merii  [author] 23 May @ 12:47pm 
This is going to be more work than expected just due to some oddities in how the Keen modapi presents blueprints for selection to mods. It's very possible though, I just need to rewrite some things.
Empada 22 May @ 1:04pm 
ohh... yes, I tried make data from queue and it got me the 4 results, also the make prerequisite only give stone ore. I at least forget that the Survival Kit is an assembler that assemble stone into ingots, just recently I started using it later in the game to process stone while I am mining with a LG ship. it would make easier to put 100k to production, instead of clicking a billion times.
thanks
Merii  [author] 21 May @ 5:09pm 
I don't think that's actually possible right now, but that's a very interesting feature request! I'll have to see if I can do it correctly because the queue is populated from results, not from blueprint names or anything like that, and the stone recipe has 4 results, not just 1.
Empada 21 May @ 12:04pm 
Thank you very much for this. it is very handy.
a question that I have is, which component/ingot is the one to put "ingots" in the survival kit to production? I tried Ingot/Stone and others without success. I would like to use the mod instead of clicking for it.
Merii  [author] 8 May @ 11:12pm 
Unfortunately as it's a client side only mod, no. Block bars (like timer blocks etc) will trigger code on the server side, but hotbars only trigger on the local client that pressed the key, which is the entire magic behind how this all works. You're gonna have to use a cockpit/helm I'm afraid.