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6.3 has been a rough time with my mods lol
there is few problems here to solve it
- hard to determine if unit should or should not go in melee on ammo depletion, because it may be a skirmisher and player intention for it is to go to melee at the end
- the mod currently does not have logic to cancel player command or stop units, it only solves idle state
as a workaround you may avoid giving attack commands to ranged units, just reposition them to the right place and leave in fire-at-will state. Personally I play in this way
I'll check Gyrocopters problem, it shouldn't be like that
@Deo I don't have much experience with TW modding, would it be possible to tie this babysitting mechanic to a toggle, dummy unit ability, or just a shortcut (e.g. ctrl+rclick to give babysit attack order)? Thanks for the mod in any case.