Age of Wonders 4

Age of Wonders 4

289 ratings
Culture Unit Makeover: TA - Archon Prophecy Update
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Tags: Units, Visuals
File Size
Posted
Updated
71.932 MB
8 Nov, 2023 @ 3:18pm
5 Sep @ 3:13pm
15 Change Notes ( view )

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Culture Unit Makeover: TA - Archon Prophecy Update

Description
Warning, since the Griffon Update:

1 - The mod will now require to be in the end of your load order. (To ensure as little conflict as possible)

2 - Faction builder will have a new caveat, you cannot leave any unit in the 1st Basic option, they will become floating heads in the preview and during the game. (You will notice once you load in)

3 - The mod will now require to cast a free minor transformation during the game, or select a free Form Trait to apply the changes. (This duo functionality was implement with help from Von Schnitzel)

4 - The only way for the AI to have custom outfits will be with the free Form Trait. (If they have custom outfits and no trait, they will have overlaid outfits)

Im sorry to have all these new annoyances, but this is the only way to keep it alive, unless Triumph can help us out in the future.

Description

This mod adds several new options of outfits for the base core units of each culture using Chickensmasher's Culture Unit Makeover logic (With his blessing this mod is Stand Alone and no other mod is required).

The idea is to have options to mix and match and make any thematic factions you can create with base tomes, right now i feel confident that most are covered, but if you have a unique idea that feels lacking, let me know.

DISCLAIMER - To fix an issue with the Reaver Culture (and other closed helmets), most base forms will have a version without a helmet, the OG look will be available as an additional option.

Leaders on the examples were build using separate cosmetic mods.


Extra Add-Ons

Von Schnitzel's version: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2991355200

Potatoes by Chicken's https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2979107248
200 Comments
Wyzilla 28 Sep @ 11:42pm 
Found the issue regarding knights, was a conflict with the barding mod for mounts.
bradcq 24 Sep @ 5:04pm 
Anyone else having issues getting red army armor to work in game? Looks right in the create a faction screen, but when I get in game my army's armor is silver instead. The red armor shows up correctly on my custom heroes and on generated heroes, just not my units.
Rownan 22 Sep @ 12:07am 
Is it possible to edit a faction mid game or does it have to be a new game?
Synthetic 16 Sep @ 7:52am 
Trying this mod out, I'm thouroughly confused by the menu. maybe I'm missing some dependecies or there is load order/mod conflict but choosing the model is extremely tedious and difficult, as not all models are shown, some models cant be changed and you cant look at models more precisely. Am I missing some secret menu or section?
Ghoulvarine 11 Sep @ 3:07pm 
Just a heads up for anyone using this mod. If any other mod makes changes to the appearances of the Free City and/or Marauder Guard units with something like a realm trait, they will also have the overlaid outfits visuals. It may not run into this problem if this mod is loaded after said mod.
dnceleets 10 Sep @ 3:37pm 
in a similar vein to the missing oracle head, I have the ascension perk for a vigil on combat start, however it is invisible. I had just completed a game with this same faction, the only changes i'd made were changing the ascension to guardian angel, and changing them to materium incarnate instead of order. Only the Vigil spawned by guardian angel lacks a visible model, or at least the other vigils don't lack one in the overworld or in events
[Nova]Stryker 9 Sep @ 2:21pm 
So this time I've got a legitimate floating head issue. The Oracle's head is missing, but only in game. If I go look at it in the encyclopedia she looks perfectly fine. But if I look at her model in my army she's got a hood over a pair of floating eyeballs and those metal hand decorations. I'm guessing it's caused by the free form trait since that's the only thing I can't apply in the encyclopedia viewer.
Wyzilla 9 Sep @ 3:04am 
Hm knights (T4) feudal seem to be screwed up now and tied to heavy infantry with constant hair clipping. Might be my modlist though as apparently my modlist was changed to enable everything I'm subscribed to and cocked up the order.
Wyzilla 9 Sep @ 2:32am 
Well on the bright side I almost never pick all 5 traits for forms so that doesn't really impact me at all. However hoooo booooooy time to update a shitload of factions lol