Total War: WARHAMMER III

Total War: WARHAMMER III

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Dwarfs Expanded Hero Skill Trees
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883.466 KB
7. nov. 2023 kl. 11:29
4. sep. kl. 15:59
16 ændringsbemærkninger ( vis )

Abonner for at downloade
Dwarfs Expanded Hero Skill Trees

I 1 samling af maffers
Expanded Hero Skill Trees Collection (Steam Workshop List)
23 genstande
Beskrivelse
This mod adds some additional skills to each of the Dwarf Hero's skill trees. It is intended to fill out the skill trees a bit and make them more interesting/loreful. Does not affect Lords.


Thane
- Grudge Ender (attack focused), Mountain Defender (defense focused), and Wise Beard (army focused)
- Can choose between army wide buffs for shield units or great weapon units

Runesmith
- Anvil Ringer, Ancestral Artisan, and Forge Keeper, that each provide different army buffs and on-cast effects

Master Engineer
- Tinkerer (buffs ranged/melee attack/speed) or Demolitionist (buffs armor and armor piercing damage)
- Choose between buffs for specific technological categories (flame units/gun units/gyros/ect.)

Dragon Slayer
- Dragon Forged - bonuses themed around fighting dragons (buff armor/fire resist, cooldown for Colossal Strike)
- Unrelenting Assault - focus on movement/fatigue with cooldown reduction for Foe Seeker/Deadly Onslaught
- Slayer's Frenzy - passive bonuses for staying in combat/getting kills

Compatibility
Mods that change skill trees for Dwarf heroes will not be compatible if they use the same space on the skill tree as this mod.

Related Mods
Expanded Hero Skill Trees Compilation (Mod)
Expanded Hero Skill Trees Collection (Steam Workshop List)


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46 kommentarer
maffers  [ophavsmand] 4. sep. kl. 15:45 
@ChopChop
I will see if I can add them.
ChopChop 3. sep. kl. 14:49 
Hi, thank you for the update :WH3_clasp:
Can i please request to add same ghost thane skills to vanilla Dwarf Ghost Thane hero from Thorek Ironbrow artifact forge? This is his skill_node_set: wh2_dlc17_skill_node_set_dwf_thane_ghost_artifact , its identical like other ghost thanes :steamthumbsup:
this are the set items he could receive if added:
mfdwfskl_skill_dwf_unique_thane_mountain_defender
mfdwfskl_skill_dwf_unique_thane_peak_resilience
mfdwfskl_skill_dwf_unique_thane_oath_of_stone
mfdwfskl_skill_dwf_unique_thane_grudge_ender
mfdwfskl_skill_dwf_unique_thane_grudge_struck
mfdwfskl_skill_dwf_unique_thane_thats_a_grudgin
mfdwfskl_skill_dwf_unique_thane_wise_beard
mfdwfskl_skill_dwf_unique_thane_hold_fast
mfdwfskl_skill_dwf_unique_thane_veteran_combatant
mfdwfskl_skill_dwf_unique_thane_shield_wall
mfdwfskl_skill_dwf_unique_thane_heavy_weaponry
KennyKen11B 14. apr. kl. 12:45 
subscribe and find out.
Sin 24. jan. kl. 14:57 
This still work?
Gaizaz 17. dec. 2024 kl. 7:42 
Hi. love the mod. poor hans gets no skills. but the other ancenstrial heros do.
Yeongumsulsa 28. aug. 2024 kl. 15:10 
@Maffers Thanks for getting back so quickly. To be honest with you I have no idea how it actually works, all a bit too complicated for my aging brain haha, but when I googled it before posting my comment it seemed that increasing reload skill has some clever ratio effect on reload speed.

Hopefully I haven't accidentally given you the wrong idea and broken anything! I could completely believe CA changing something behind the scenes without thinking to put it in patch notes.
TheMilkMan 28. aug. 2024 kl. 12:33 
sorry am a boomer and have no idea about discord and all that :( Back in my day we would use smoke Signals!
TheMilkMan 28. aug. 2024 kl. 12:33 
@maffers sorry to bother you about this as you have nothing to do with it but, ive been looking to see if anyone has done an Ikits Workshop For Vamp Coast.
maffers  [ophavsmand] 27. aug. 2024 kl. 18:23 
@Yeongumsulsa
I checked and the ability was using a multiplier for the reload variable instead of addition. I'm not actually sure if it was helping or hurting but I changed it to the addition form which is the same as all of the other abilities in the base game. Maybe CA changed how those skills worked in some patch or maybe it was an oversight on my part.
Yeongumsulsa 27. aug. 2024 kl. 17:25 
Hey - I love these mods, I've been playing with your compilation. Just had a question though:

The tooltip for the engineer's "critical path analysis" indicates that it decreases reload skill, with each stage giving a higher penalty (i.e. phase 1: speed +3%, reload skill -3% | phase 2: speed +6%, reload skill -6% and so on) - is this intentional?

The tooltip is in green, so it looks like it's meant to be a buff, but as I understand it -10% reload skill would be a pretty substantial nerf to the master engineer's damage?