Total War: WARHAMMER III

Total War: WARHAMMER III

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Total War: ROMEHAMMER (CATAPH'S SOUTHERN REALMS (TEB) SUBMOD)
   
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overhaul
Tags: mod
File Size
Posted
Updated
2.409 MB
4 Nov, 2023 @ 12:16pm
26 Mar @ 9:30am
9 Change Notes ( view )

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Total War: ROMEHAMMER (CATAPH'S SOUTHERN REALMS (TEB) SUBMOD)

Description
Important!
This is a submod to make Total War: ROMHAMMER work with CATAPH'S SOUTHERN REALMS (TEB). You will need both of these mods and Mixu's Unlocker for this to work. If you are having trouble getting it to work please try without Mod Configuration Tool that Mixu recommends, I have only played without and it works fine.

This SUBMOD relocates Rome, Sparta & Athens to the Northern Empire,
Rome - Marienburg in The Wasteland
Sparta - Salzenmund in Nordland
Athens - Wolfenburg in Ostland

NOTE! This SUBMOD will also allow you to relocate Rome, Sparta & Athens to the Northern Empire without Cataph's Southern Realms (TEB).

THE ROMEHAMMER COLLECTION:
SUBMOD FOR EMPIRE UNITS
SUBMOD FOR SHIELD OF FAITH
SUBMOD FOR DOUBLE UNIT SIZE
SUBMOD FOR VOLKMAR AS ATHENS
SUBMOD FOR KARL FRANZ AS ROME
SUBMOD FOR BALTHASAR AS ROME
SUBMOD FOR BALTHASAR AS SPARTA
SUBMOD FOR CATAPH'S SOUTHERN REALMS (TEB)
SUBMOD FOR LOW POLLY MODELS [BETTER FPS]
SUBMOD FOR FRONTLINE THROWING WEAPONS
16 Comments
InfoManiac 29 Sep @ 9:34am 
update required i belive
Phukface 24 Aug @ 10:19pm 
I think the idea The Hat had is an interesting one, maybe a submod that move the romehammer factions to somewhere in what would be khuresh or other areas added in IEE that are minor factions that way they're not overwriting any of the fleshed out vanilla or modded faction areas
The 1st Rock  [author] 10 Dec, 2024 @ 1:31am 
@Kratos and your using the main Romhammer mod aswell?
Kratos 9 Dec, 2024 @ 6:47pm 
it just crashes on start. I use just mixu and this and sparta submods.
Pfleger Von Yggdrasill 31 Oct, 2024 @ 8:23pm 
Wait it's not compatible with iee for now?
The 1st Rock  [author] 21 May, 2024 @ 11:04pm 
updated, names are a bit messed up, king Leonidas name wont show up for some reason, no idea why, but it works as far as i'm aware
The Hat 12 Dec, 2023 @ 6:10am 
Adding to the case, there are only about 2 or 3 IEE mods, so you could literally define the landscape for the area with this large mod, having creators building their mods around yours. Plus they would have a lot of room to expand and become powerhouses in the campaign.
The Hat 11 Dec, 2023 @ 12:26pm 
I don't want to create work for people, and this is already a service you are doing, but I'd love some more factions added to IEE, so much land there unused just waiting for some cool factions to be added.
Leonardo 19 Nov, 2023 @ 9:59pm 
Second'd the request to put them into IEE. As right now it ensures the least compatibility issue with the already cramped empire area.

Also i'm wondering if this replaces some empire elector count how does that interact with the elector count system, as well as some other mods like "Your new empire" and "Mixu's LL" as they do touch those factions?
The 1st Rock  [author] 9 Nov, 2023 @ 5:54am 
@jimmymenNL because that's the point of you using the southern realms mod, so the southern realms factions are on the map, otherwise you may as well just play the ROMEHAMMER mod on its own.