RimWorld

RimWorld

1,214 ratings
Alpha Prefabs
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Mod, 1.5, 1.6
File Size
Posted
Updated
29.680 MB
3 Nov, 2023 @ 7:28am
25 Jul @ 7:56am
18 Change Notes ( view )

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Alpha Prefabs

Description
[www.patreon.com]

Features

Adds more than 200 Prefab structures that can be bough by the player to create awesome looking colonies.

The more mods the players has, the more prefabs the catalog will contain. For optimal experience, you should use Vanilla Expanded mods, as the majority of prefabs were built around them.

The wiki for modders is at: https://github.com/juanosarg/AlphaPrefabs/wiki

Content











Using prefabs as blueprints

Thanks to Izk, the mod now includes integration with the Blueprints mod (forked version). Now if you don't want to outright buy the prefabs you can place them as blueprints, so your colonists have to provide the materials and build them. Get the forked blueprints mod here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3525001145


(godmode on)

WARNING: Some of the items in the prefabs may be unable to be built by the player (e.g. broken asphalt). Such things are removed from the blueprints.

Should work with any forks of Blueprints, the one linked above is the recommended one.

Issues

No issues known at the moment. If you have a bug, report it properly on the Bug Reports discussion. ANY bug report without a proper log will be ignored or outright deleted

I'M NOT KIDDING, I'LL DELETE ALL YOUR MESSAGES AND PEE ON YOUR PILLOW

Future plans

Oh you can bet I will add new things!

Mods that add more prefabs

Zalcore Prefabs: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3104631106
13x13 prefabs: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3482235159

FAQ

Q: Can I add it mid-playthrough to an existing save? Can I remove the mod?
A: You can add it whenever. You can't remove mods from a save and expect it not no be messed up.

Q: Does this need Biotech DLC, Alpha Animals / Biomes / etc
A: No, but each DLC / mod you have will include new prefabs

Q: Does this work with Combat Extended?
A: This one should be 100% compatible

Q: Can you rotate the prefabs?
A: No. Those were rotation is relevant are offered in variations for each of the 4 cardinal directions. When rotation is not relevant, that's all there is.

Q: Reeee this is bloat! I like my things that add things to add less things to the thing!!!
A: Understandable. I will add more things to the thing to make a better thing next time.

Changelog

v1.0: Release. (03/11/23)
Full changelog on GitHub

Credits

Thanks to Reel, Stelfer, Eragon, OpGamer97, Heretic, Kolopo, Kad, Woofwoofwoofwoofwoofwoofwoof and Robosium for providing structures for the mod. I quite literally couldn't have done it all on my own.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]
Popular Discussions View All (2)
71
1
21 Jul @ 10:59pm
PINNED: Suggestions
Sarg Bjornson
38
27 Feb @ 4:26pm
PINNED: Bug Reports
Sarg Bjornson
444 Comments
Incendiary Pig 11 Aug @ 7:06pm 
Just an FYI, the Helipad pre-fab is 9x8 instead of 9x9 so the landing beacons don't work out of the box.
myersm1993 6 Aug @ 2:26pm 
Ship pre fabs?
Sarg Bjornson  [author] 2 Aug @ 9:18am 
Yep
wjw_wrsnk 2 Aug @ 12:48am 
The error you're seeing:

"Could not resolve cross-reference to Verse.ThingDef named Table_LightEndTable (wanter=linkableFacilities)"

means that a mod is trying to link a building or furniture item (Table_LightEndTable) to another object (like a bed or shelf) via the linkableFacilities XML tag, but this specific ThingDef no longer exists in your current mod setup.
Sarg Bjornson  [author] 1 Aug @ 1:43pm 
Those were VFE Mechanoids, but it's being remade
Niralys 1 Aug @ 12:37pm 
amazing mod, just got it and it makes the process of evolving my base much quicker especially together with blueprints, thanks a lot!

Might I know which mod adds the chunk processor? the second-last picture, just before the grass labyrinth. I've searched for it but was not able to find it.
The Realest Nooblet 29 Jul @ 12:15pm 
Aww, okay makes sense
Sarg Bjornson  [author] 29 Jul @ 10:13am 
They don't work if spawned from a prefab
The Realest Nooblet 28 Jul @ 5:10am 
Add a car section to purchase premade cars from - vanilla vehicles expanded please
Sarg Bjornson  [author] 24 Jul @ 11:25pm 
v3.02:

Changed Blueprints compatibility to target the currently maintained mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3525001145