InfraSpace

InfraSpace

Not enough ratings
Ostensibly Organized Production System
   
Award
Favorite
Favorited
Unfavorite
Tags: Mod
File Size
Posted
Updated
1.374 MB
1 Nov, 2023 @ 7:44am
15 Apr @ 12:33pm
4 Change Notes ( view )

Subscribe to download
Ostensibly Organized Production System

Description
(Formerly known as Consumption At Start)

Refines some aspects about the production and goods delivery system in IS:
- Resources are removed from incoming storage at the start of production cycle
- Production progress will halt at 100% until outgoing storage has space for at least 1 of the consumables being produced
- Drastically enforce the following delivery priorities: habitats > factories > construction sites > spaceship factory > research > terraforming > storehouses
- Resource shortage warning has no 10s grace period anymore and is issue instantly instead (factories, power plants and habitats)
- Factories show storage capacity of their consumables/producibles. Consumables are highlighted when insufficient. Delivery mode icon removed, its tooltip moved to resource tooltip.
- Buildings and construction sites with 3-lane roads draw cars much faster, mostly relevant for large storehouse and spaceship factory (this may jam your streets if applied to an ill prepared save game)

The production overview panel has several improvements:
- Show consumption of resources even when no producers are built yet (and remove the -1 display bug sometimes present)
- Show resource even if its worker assignment slider won't affect it (mostly relevant for carbon production of atmospheric processor)
- In district mode, only show resources relevant to the selected district instead of all resources available in the game
- In district mode, additionally show total production of all districts exporting to the selected one (mostly useful in n:1 setting)
- In district mode, additionally show total consumption of all districts that the selected one exports to (mostly useful in 1:n setting)
- Made window a little wider to account for the increased space required to display imports and exports
- Show consumption of industrial robots and high tech tools
- Consumption numbers factor in Recycling Centers
- Consumption numbers will not consider ingredients of spaceship parts that are already delivered
- Production numbers turn yellow with even tigther margin (2% -> 0.5%)

The city info panel (top right corner of the screen) has the following changes:
- Number of jobs considers resource prioritization (assigning less workers to a resource will make this number smaller accordingly)
- Traffic efficiency number turns yellow/red much earlier if traffic is not good (90%/75% respectively)
- Clicking on power numbers allows swapping the numbers (this setting is stored in your save game)
- Use monospace font to avoid jittering of numbers and icons
11 Comments
AnonaCraffter 6 Jun @ 11:51am 
works now but electronics factory says output full because it makes more then there is storage in the building for the product
BaYoNeTTe  [author] 15 Apr, 2024 @ 4:55pm 
Thanks Zibbibbo. I don’t think you need to do any particular testing. It’s working fine here and also for many other players. I think he had some other problem. Of course, if you encounter any problem then please report them anyway :)
Zibbibbo 15 Apr, 2024 @ 1:58pm 
Ehi Bayonette, I just bought the game, I'll try this mod and let you know if the problem "described" by AnonaCraffter is real.

BTW @AnonaCraffter the tone of your answers is pretty rude, not polite at all.
BaYoNeTTe  [author] 19 Jan, 2024 @ 6:22pm 
Since this seems to be a problem with sending and not production. There are other things that may interfere here. To test, can you please go to an isolated spot on your map far away from all districts, collection centers, distribution centers and roads and build a copper mine, iron mine, electronics factory, home appliance factory and their power supply. See if that works. This is what I’ve been doing to try and reproduce your problem.
BaYoNeTTe  [author] 19 Jan, 2024 @ 5:14pm 
While it says output full, how many goods are in the input (iron and copper), how much in the outputs (electronics) and what does the progress bar do? Is it stuck at 100%?
AnonaCraffter 19 Jan, 2024 @ 3:34pm 
just says output full
AnonaCraffter 19 Jan, 2024 @ 2:13pm 
yes and yes and yes and yes it only works with this mod off ok?
BaYoNeTTe  [author] 19 Jan, 2024 @ 5:42am 
I just tried but failed to reproduce your problem. So if you are interested in resolving this, I need more information. To be sure: we are talking about the green factory that turns iron and copper into green electronics?

First of all, make sure that the problem is actually with this mod (which I currently doubt). Does the factory have power? Does it have workers? Does it have not enough iron and copper? Is the game running and not paused? Do you have any other mods active? If so, does the factory work if you disable Consumption At Start but keep all the other mods active? (May require a new game to test, you can quickly do this with all techs unlocked)

If none of these questions bring any conclusion, then I would like a more accurate description of the effect you’re seeing. Is the progress bar moving at all? If yes, what happens at the end when it reaches 100%? I think that’s enough questions for now ^^
AnonaCraffter 18 Jan, 2024 @ 2:12pm 
can't make stuff or send the stuff
BaYoNeTTe  [author] 17 Jan, 2024 @ 10:57pm 
What do you mean by „borks“?