Stellaris

Stellaris

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More Traditions
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File Size
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Updated
54.419 MB
31 Oct, 2023 @ 2:16pm
1 Oct @ 1:49pm
101 Change Notes ( view )

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More Traditions

In 1 collection by kroun
More Everything
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Description
Updated for 4.1
Please read the following!
While More Traditions has been updated for 4.1, we have not yet gone through all tradition trees and refined them for the new balance and mechanics for 4.0, so do expect some trees to be unbalanced or have minor issues or bugs.
The mod however is functional, and other than the aforementioned issue there should be no other issues.
Some trees also proved harder than expected to update, and have been disabled for the time being, these being: Evolution and Integration.
Additionally the Desecration has a major rework pending, and have thus been disabled for the time being.

This mod adds many (53) new traditions! These range from simple stuff like Archaeology, which helps you excavate archaeological sites, to more specialized ones such as Insurgency, a tradition tree meant for vassals who want to reclaim their independence.

This workshop page has a picture for each tradition, showcasing 2 or 3 bonuses from each of them.

High-Quality Traditions
All traditions have agendas, unique icons and have been made to be as flavorful as possible.
You can check what each does here.

Translations

Japanese by Bee636

Italian by Rahl81

German by Kal

Korean by Mari

Russian by AsC

Simplified Chinese by 卡尔文迪斯梅特

Ukranian by △ 𝕸𝖊𝖒𝖊𝖓𝖙𝖔 𝕸𝖔𝖗𝖎 ꑭ

Brazilian by Oliveira

Forgotten History Traditions
The Archeology and Desecration tradition trees come from my other mod Forgotten History , although with slight changes. Having both mods enabled will not result in duplicate trees.

Utilities
Hydra's Mod Menu allows for disabling any of this mod's traditions for all players and AI.

Credits
Special thanks to Azurian! Not only helped a lot, but also designed the new version of Evolution, reworked Industry and designed Ruination, Integration and Opulence while also designing and coding Astronomy, Botany, Genesis and Geology!

Also special thanks to TrueWolves, who also helped a lot, and also designed Maritime, Entrepreneurship, Cosmopolitan and Desperation!

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Popular Discussions View All (3)
38
3 Oct @ 1:28pm
PINNED: Suggestions
kroun
7
1 Jul @ 3:10pm
All the names are broken
Dmitriy Batkovich
12
27 Jan @ 9:23am
PINNED: Traditons Description Page
kroun
496 Comments
Rubber Ducky 4 Oct @ 3:24pm 
@Azurian ah thanks for the explanation.
Azurian  [author] 4 Oct @ 1:18pm 
@Rubber Ducky
Nope, any job swaps require hard overwrites that makes the mod incompatible with any other mods that do the same thing. I must admit, it is rather painful and frankly, limiting.
Rubber Ducky 4 Oct @ 1:06pm 
@Azurian Would it not be possible to do what the facility of archostudies does that converts all biologists to archaeo-engineers? Covert all soldier jobs or something to the merchant marines, a new job that adds better trade income, either way thanks for the reply
Azurian  [author] 4 Oct @ 10:04am 
@Rubber Ducky
Maritime merchant marines were disabled due to 4.0+ requiring overwrites for most new features, which is against our ethos of not having overwrites (for mod compatibility reasons). I assume we forgot to change a tooltip, sorry for the confusion!

@A-Sartek
Thanks for the detailed report!

@everyone else
Kroun/Hydra updated the mod with a heap of fixes a few days ago, he never posted a comment here so I thought I'd inform anyone reading the comments :)
If any new issues pop up/unresolved issues persist please do let us know!
Rubber Ducky 3 Oct @ 11:03pm 
Maritime merchant marines dont work, the building just provides soldiers and not merchants
A-Sartek 3 Oct @ 1:26pm 
Hello! I just reported a bug in the suggestions discussion. :crashthumbsup:
kibitz! 1 Oct @ 7:36pm 
nevermind, it looks like this was changed since I last played. Thank you
kibitz! 1 Oct @ 5:55pm 
The finisher for Industry for Rogue Servitors still references specific jobs which make strategic resources that were in the old system, but which largely no longer exist by default
MagnusGrey 28 Sep @ 11:58pm 
not entirely sure if its this mod or not, but something modifying traditions, specifically the psionic one, is making it to where i cannot assimalate pops
riskin 28 Sep @ 8:24am 
Hi, any info about update Archeology - Media Coverage tradition? Any time estimate? We love unity and this whole mod:). Thanks a lot