Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen
Or just equip your Tank Commander with the Gauntlet if he have spare item slots. It's a free action item and works on Commander himself. Cooldown of 3 rounds won't make your units unkillable, but those 8 hp in a pinch might be the difference between retreat and death.
In a shameless plug, I'd like to note that my custom units mod is specifically designed to help the Astra's infantry strategy, and adds a number of brand new pieces to play with!
Bastions are great (but they do use ore for maintenance...see above). In my neutral-heavy games I use them to hold resource nodes which otherwise get reclaimed by creeps. You can also place them near a potential new city site to help your Enginseers get to the the area.
All of this assumes we're using similar settings, by the way.