RimWorld

RimWorld

84 ratings
Fuel Pipenet for SOS2
   
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Mod, 1.4, 1.5
File Size
Posted
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582.077 KB
30 Oct, 2023 @ 11:09am
1 May, 2024 @ 8:38pm
2 Change Notes ( view )

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Fuel Pipenet for SOS2

Description
Use pipe system of Vanilla Expanded Framework to handle resources from Save Our Ship 2 mod.

As you can see, this mod provides a new way for your colony to refill ship reactors and ship engines, by putting uranium fuel pods into a hopper, and use pipes to connect everything together.

Certainly requires Vanilla Expanded Framework and Save Our Ship 2.
40 Comments
CTH2004 25 Aug @ 7:04am 
@xannihilusx

good to know! I have this mod integrated into my own mod, I'll try to fix that, and maybe see about your request @Vigilance
深空—星魂 23 Aug @ 9:28pm 
这玩意现在在1.6的测试版上能正常用不
xannihilusx 6 Aug @ 4:31am 
The mod gives a few red errors on launch, for anyone trying to fix it all you need to do is change line 14 of the Patches.xml file from <Operation Class="VFECore.PatchOperationToggableSequence"> to <Operation Class="VEF.PatchOperationToggableSequence">
Heckerpecker 1 Jul @ 7:55am 
There is a Bug when you set up the Fuel on a Rocked Engine it takes the Ufp out of Storage to fuel the Rocked Engine like normal but when you set it down it Delets the Fuel in the engine
CTH2004 20 Mar @ 6:06pm 
Well, my mod utilizizes almost identical (it’s “inspired” (read: mostly just used with credits) by this mod) code, and it doesn’t seem to be throwing errors. Whish I could say the same for my other mods…
猫雷Kiss 18 Mar @ 9:42am 
still work now?
Vigalance 13 Oct, 2024 @ 4:12am 
any chance this can add support for mini SOS 2 [ https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3311939103 ] and Normandy SOS 2 assests from Oracles? [ https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3279582979&searchtext=oracle ]
Falc 8 Sep, 2024 @ 3:45pm 
Depending on the mods you're using, you might find the storage tank and valve "under" the pipe button.
CTH2004 24 Aug, 2024 @ 3:02pm 
Okay, sent a friend request so I can credit you. Uploaded my mod with those features. If you want me to not use your textures (I did credit you), just say, and I'll find a soloution (placheolder textures?
CTH2004 10 Aug, 2024 @ 6:33am 
@HRG164hjo

I have some ideas akin to this, but while quite different, they are quite similar.
May I re-use some (very few) parts in mine?
and, may I use your textures? they are much better than mine would probally be!

p.s. i'm assuming yes because I am really in the mood to start this mod, I can undo that if necessary (:

@Sylaise
i've got a plan for that... it goes with a super-weapon too!