Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Japanese Translation: Technoluddite's MOD
   
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Type: Mod
Mod: Gameplay, UI
File Size
Posted
Updated
55.334 KB
27 Oct, 2023 @ 2:18am
28 Oct, 2024 @ 4:54pm
3 Change Notes ( view )

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Japanese Translation: Technoluddite's MOD

In 2 collections by adon
日本語化MODのコレクション
89 items
Japanese Translation: Technoluddite's Collection
6 items
Description
About this Mod
Translate Technoluddite's MOD in the workshop into Japanese.


Mods for translation
Please refer to the respective workshops for the functions and details of each mod.
Endgame Map Replay: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2656616965 The replay function at the end of the game, which was present in Civ5, has been recreated in Civ6 and can be viewed here even in the middle of play. Please note that large maps may affect performance and limit the data size that mods can handle. Greatest Cities Rewards: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2569473644 It will add comfort and greatness points to the top cities from each of the top 3 ranking cities and 6 categories. Please check the workshop for a description of how we will determine which cities will be given the effect. Greatest Cities: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2494925002 The world city rankings from Civ5 will be recreated in Civ6 to see which cities are in first place and at the top of the list. The same workshop describes how the city rankings are determined, so please check it out. Thrones and Palaces: https/gtm.steamproxy.vip/sharedfiles/filedetails/?id=2608223282 The customization of palaces and thrones that existed in Civ2 and Civ3 are recreated in Civ6 and can be improved from the screen. Improvement points are based on period scores, which can be accumulated to customize and improve the game as it progresses through time. What Did I Promise?: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2581704421 Any agreements made with other civilizations can be confirmed by notifications in the notification box and on the units, if any. For example, if you promised to move a military unit, the unit will show a warning dialog with the number of turns remaining.


Supplemental Mods
Stop Moving the Skip Turn Button!" only swaps the position of the buttons, so there are no translation points. Endgame Map Replay seems to work, but the turn display at the end of the game seems to be wrong.