Reassembly

Reassembly

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1.656 MB
23 Oct, 2023 @ 4:00am
18 Dec, 2023 @ 7:17pm
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Description
// CRASH LOG | FARMER CARGO UNIT F#2465 //

// BEGIN LOG //

// INCOMING COMMUNICATION // source: unknown

“This is cargo unit F#2465 repeat?”

“01101110 01100101 01110111 00100000 01100100 01101001 01110010 01100101 01100011 01110100 01101001
01110110 01100101”

“Excuse me?”

“01100100 01100101 01110011 01110100 01110010 01101111 01111001”

“What the hell...”

// END COMMUNICATION // ERROR CODE [#00000000...]

// END LOG //

_______________________________________________________________

From the edge of the universe, roaming for eternity. A synthetic hive-mind of unknown origin with a single directive. Destruction.

NEW FACTION: BINARY

A ruthless jack-of-all-trades faction with a unique generator mechanic
Includes:
• 20+ ships
• 25+ unique blocks
• Cool and awesome pure hex palette
• Two entire ass hull colors
• Unique generator tier system
• An attempt at being somewhat balanced.
8 Comments
Bellatrix 18 Oct, 2024 @ 8:17pm 
If there's any chance this'll be updated, here's a bunch of changes I'd suggest:
-Bring the hull:mass ratio of the storage block down to that of the hull blocks, and have the thrust:mass ratio of the thrusters not scale with thruster size (they're already more P-efficient, no need to favour big ships even more)
-A dumbfire torpedo T1 weapon and a dumbfire rocket T2 weapon, both nonturreted and slow-firing with lots of damage, would be a good way to make smaller ships less underwhelming than bigger ships of the same tier
-Have the T3 plasma gatling use only 5k energy instead of 10k a shot, since it doesn't scale well as it is now
-The T2 PD is pretty useless (I just assign shotgun as PD instead); a repulsor beam might be an interesting thing to change it to as a 'selfish' option for protecting mainly the high-tech ships of the fleet.
-The drones and their projectiles could do with being a little bit bigger
Bellatrix 18 Oct, 2024 @ 4:30am 
Best faction I've played to date: Decently balanced, fun to build and play with, and very different to vanilla.
And I *love* the tiering system. I've always hated that most games of this type force progression and ship size to be linked together, but with Binary you've got the choice between going bigger or going more advanced. Or you can even just pack the functional modules in at a higher density.
And when building a fleet, it's definitely worth it to have a mix of tiers; T1 ships don't have the weaponry to make a decent impact, but padding out the numbers will help protect the T2 ships.
Fritz 21 Feb, 2024 @ 9:42am 
this faction is fun to play :steamthumbsup:
Hatter 14 Dec, 2023 @ 9:30pm 
Very fun! I am also having the shield problem. Also, is the Tier 3 plasma missing an AI hint for range?
NaCl 27 Oct, 2023 @ 4:53am 
(Note. when I mean 2nd tier shield, I mean the ones labled as Tier 3. the 2nd shield you unlock)
NaCl 27 Oct, 2023 @ 4:51am 
One mild problem: While shields are regenerating, Certain weapons cannot fire.

Example: While regenerating basic shields, Energy is stuck at 97/100 (assuming no bonus capacity). Which means no weapons can fire, Because they all take exactly 100 energy.

Same goes for 2nd tier shields, But stuck at about 6767/10100, Meaning that tier weapons cannot fire.

(I have yet to unlock highest tier shields. But problem probably persists)
Kitten😼 25 Oct, 2023 @ 9:59am 
You updated mod and half of my mods become broken. It worked fine before update.
Kitten😼 23 Oct, 2023 @ 4:38am 
I'm impressed that good mods are still coming out.