Company of Heroes 3

Company of Heroes 3

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Items (35)
(2-8) Chaos
Created by Shadowphreak
Behavior so unpredictable as to appear random, owning to great sensitivity to small changes in conditions......
(4) Provenance
Created by Venexis
Provenance is a quaint coastal town, and a great foothold to establish in the region. The open fields, landmark ruins and tightly knit streets of the town offer a range of combat situations and opportunities. Map Design The map is split into two distinct h...
(4) Al-Waha
Created by Arms
Al-Waha "The Oasis" Allied forces cross a coastal basin to assault a German controlled, Tunisian town. The basin is wide open with lots of micro terrain and cover, and there is a massive bridge spanning the battlefield, providing side lanes and flanking op...
(4) Tall Boy Junction
Created by Arms
Deep in the forested countryside of Italy, near Salerno, a road vital to the Axis war effort has been decimated. That tall boy really did a number on the intersection... Lots of groves, ditches, embankments, and defensive positions. I try to make my maps w...
(6) Ardennes
Created by ANotherJoe
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(6) Heligo
Created by Arms
Heligo Beach, a map inspired by the Baattlefield 1 map, Heligoland Bight....
(6) Omaha Beach
Created by Issac411
Please upvote the map in order to get 5 stars. "I have full confidence in your courage, devotion to duty and skill in battle. We will accept nothing less than full Victory! Good luck! And let us beseech the blessing of Almighty God upon this great and nobl...
(6p) Oosterbeek
Created by The_Itch
"It is the 25th of September, 1944: The battle of Arnhem is still raging, but the position of the surrounded British and Polish troops on the northern Rhine bank in Oosterbeek has become untenable. Then the order for their evacuation across the river is gi...
(6) Operation Husky
Created by jangroovie
The plan for Operation Husky called for the amphibious assault of Sicily by two Allied armies, one landing on the south-eastern and one on the central southern coast. The amphibious assaults were to be supported by naval gunfire, as well as tactical bombin...
(8) The Green Line
Created by Tobeh
A 4v4 version of "The Gothic Line". This is a more open map compared to the 3v3 version, with new lighting, wider base sectors, the central wall is destroyed and there are large passages up the side of the central hill. This was created as a few people req...
(8) The Gap is Back
Created by Sidewinder
This map is inspired by the Hochwald Gap from CoH 1. However, some things are different, some remain the same. In a nutshell: - The good stuff (2x med fuel + 1x high ammo) is on the eastern island. - The fuel point in front of your base is crucial for link...
(8) SHALLOW RIVERS
Created by Shadowphreak
(8) Shallow Rivers This is COMP STOMP IV - CTF without scripts. Per request folks wanted to play it with VP and/or Annihilation only. - Removed all scripts - Removed all excessive team 2 bunkers/AT/etc.. - Removed crate/etc... - Capture points start neutra...
(8) Oasis Depot (Legacy)
Created by Springare
Loosely inspired by the history of "Jalo Oasis" and it's role during WW2. The atmosphere of the map is intended to be a more vibrant take to the desert warfare with lush vegetation, cooling river water, crumbling ruins, and protected oil fields. This map f...
(8) Hamada
Created by LuXaP4R4
Operation Battleaxe 1942 “Hamada” is Arabic for a barren landscape of gravel and bare rock, and it perfectly describes the map. A towering aqueduct-like bridge spans the dry ravine, one of the few signs that remain of a once-thriving civilization. There wa...
(8) Hill 209
Created by GBPirate
Ras el Medauuar dominates the southwest of Tobruk's defensive perimeter at 209 meters above sea level. Despite its gentle grade, control of the hill's summit is pivotal in Tobruk's fate. Hastily re-fortified by the defending Commonwealth forces, minefields...
(8) Grand Canals
Created by Shadowphreak
Control the Bridges control the Fuel. Control the Fuel control the war. Map consists of many bridges as well as shallow routes. Bridges start damaged and/or destroyed. Please let me know if you find bugs or have suggestions. Thanks!...
(8) Bridges Too Far
Created by Shadowphreak
Control the bridges. Control the war....
Purple Heart Lane (6-8)
Created by ğ
Purple Heart Lane is a map designed for competitive matches, taking inspiration from Red Ball Express and Winter Line. The upper part of the map offers suitable conditions for infantry warfare. The middle and lower sections of the map are designed to allow...
(6) The Gothic Line
Created by Tobeh
"The Gothic Line was made up of heavily entrenched fortifications amongst towering villages and almost impregnable hill positions. The Allied strategy was to keep the enemy's eyes in the centre of the Italian front, while the knockout blow was being made r...
Winter Line Standoff 4v4
Created by Skajellafetty
Winter Line Standoff 4v4 After months of fighting a boundary has been established with only a narrow opening. Massive tank traps & debris have been piled along the countryside forcing the enemy into a bottleneck on the road. Defend the region until the cav...
Two Rivers 3v3
Created by Skajellafetty
Two Rivers 3v3 A conflux of rivers has become a hotbed of fighting in the region, with one side having already established control. Hold the line! The bridge on upper right is there but is damaged and has been blocked with traps and debris, and doesn't app...
Tobruk
Created by Arteliese
Tobruk|Large Map|Future Scenario|Find me in Official Discord...
Desert Pass of Al Matt ( Steppe )
Created by TheSphinx
4on4 Map in the Desert of North Africa...
The Crossings
Created by jsm992
Fight your way across a chain of islands. My first map on here, there probably will be a few bugs. Please post them here and I'll try to fix them. Known issues: Units may run into enemies in some situations when trying to retreat to base, building retreat ...
Ortona(Urban)
Created by Arteliese
Ortona(Urban)|Less Assets More Details|Urban Version Of Ortona|Find Me On The Offical Discord...
Ortona
Created by Arteliese
Ortona|Large Map|8 Player|Future Scenarios Coming|Find Me On Official Discord...
Adriatic Coast
Created by pop_bob
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(6) Mountains Edge
Created by Shadowphreak
Climb the Mountain to own the Mountain....
(6) Serpentin Hill
Created by jangroovie
On the other coast, the U.S. Fifth Army, commanded by Lieutenant General Mark W. Clark, attacked across the Volturno on the night of 12 October. The Germans, using rearguard tactics, succeeded in slowing the American advance. They skillfully utilized the t...
(6) Serpentin Hill (night)
Created by jangroovie
(Updated: darker, bertter night with night effects) On the other coast, the U.S. Fifth Army, commanded by Lieutenant General Mark W. Clark, attacked across the Volturno on the night of 12 October. The Germans, using rearguard tactics, succeeded in slowing ...
(6) Serpentin Hill (alt)
Created by jangroovie
Some people had problems with the original map. The map-name wasn´t displayed and couldn´t be selected. I hope with this alternative these people have access to this map. On the other coast, the U.S. Fifth Army, commanded by Lieutenant General Mark W. Clar...
(2) The Factory
Created by Von_Smedman
In January 1944 Aprilia, known as "The Factory", due to its large buildings and towers, by the Allies, was reduced to a pile of rubble. Terraine size 736 x 736 Playable area 416 x 352 Combat area 288 x 224 Victory point 3 Manpower point 4 Munition points 8...