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Club: 2 spaces and 1 energy for 9 damage and 3 weak, getting more expensive that turn
Raichu: 4 spaces and 1 energy for 4 damage and 3 weak, not usable again that turn
I still need to double check all the pokemon and fix them up a bit. i also have been going back through the balancing because originally pokemon were mostly only balanced around being 1 energy and if they have a location requirement in your backpack while the evolution size and level needed for evolution mostly just followed pokemon lore, which i felt is important include in a pokemon themed lore, even if it makes the pokemon alittle off balance. Also i worked hard on the "Max" and evolution system to make evolving completely optional incase you dont want to make your pokemon larger for the +1regen and poison trade off.
i feel the balance of the mod relies on trying to get your pokemon that slight stat increase despite the size they become when they evolve because each pokemon can only act once per turn, so focusing on only 3 to 5 pokemon that become quite large by the end of the run "mostly" makes sense...
Overall, I like the idea, but its a bit too buggy and underpowered for me to want to use it currently.