安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
+SitReps="DarkEldarRaiders"
+SitReps="MandalorianRaiders"
+SitReps="HuttCartel"
+SitReps="NightsisterCoven"
but create templates and localisation for DarkEldarRaiders2 MandalorianRaiders2 HuttCartel2 and NightsisterCoven2 instead (raiderbases/xcomraiderbases uses the 2 versions as well)
Similarly the 2s are also missing from the ENVIROMENTAL_SITREPS_EXCLUDE entries at the bottom of the page.
SKV_ImpregnableStrength is spelt SKV_ImpregnableStrengthy in the XcomGameData.ini, plus all the Strength ones are missing from the default sitreps list (though I think that might not be an error).
Also, a question: how do the portions of mixed sitreps work if only running one of the related mods? I assume you just get the effects of only the parts from the mod you have installed yes?
Thus without CI FoxholeArmy would just give you a militia trooper, or EasyLeaders would just have the pod effects without the ARFMDE mod to grant Deep Cover.