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+SitReps="DarkEldarRaiders"
+SitReps="MandalorianRaiders"
+SitReps="HuttCartel"
+SitReps="NightsisterCoven"
but create templates and localisation for DarkEldarRaiders2 MandalorianRaiders2 HuttCartel2 and NightsisterCoven2 instead (raiderbases/xcomraiderbases uses the 2 versions as well)
Similarly the 2s are also missing from the ENVIROMENTAL_SITREPS_EXCLUDE entries at the bottom of the page.
SKV_ImpregnableStrength is spelt SKV_ImpregnableStrengthy in the XcomGameData.ini, plus all the Strength ones are missing from the default sitreps list (though I think that might not be an error).
Also, a question: how do the portions of mixed sitreps work if only running one of the related mods? I assume you just get the effects of only the parts from the mod you have installed yes?
Thus without CI FoxholeArmy would just give you a militia trooper, or EasyLeaders would just have the pod effects without the ARFMDE mod to grant Deep Cover.