XCOM 2
Onvoldoende beoordelingen
Stukovs Mashed Sitreps
   
Prijs
Toevoegen aan favorieten
Toegevoegd aan favorieten
Verwijderen uit favorieten
Bestandsgrootte
Geplaatst op
Bijgewerkt op
126.680 KB
15 okt 2023 om 13:55
26 nov 2024 om 13:55
9 wijzigingsnotities (weergeven)
Je hebt DLC nodig om dit item te gebruiken.

Abonneren om te downloaden
Stukovs Mashed Sitreps

In 1 verzameling van Stukov81-T.TV
Stukov's War - Covert Infiltration and Missions
21 items
Omschrijving
About This Mod
Are you playing Covert Infiltration? Do you have the feeling max overinfiltration is everything you ever want? Do the Sitreps look almost the same for every Infiltration? Are you crazy? If the answer to all these questions is YES, you are at the right place.

And this NOTMOD adds even more.

All in all 41 "new" Sitreps. Mainly they are just mashed together from existing Sitreps. But there are also kind of chains now. Like in 125% Infiltration you get a Sitrep that adds 3 enemies to every Pod, but if you are lucky at the 175 and/or 250 % steps that can be reduced, maybe even so much it is now less enemies than originally.

It is meant to be used with my CI Sitrep Abomination but doesn't really need it


About Stukov81-T.TV
Stukov81 is a streamer who has created some crazy things. Xymanek himself called me the Acolyte of Masochism.

Core Required Mods
These are needed to make this work.
  • Covert Infiltration
  • Diverse Aliens By Force Level
  • A Requiem For Man: Gameplay Mutators

Several Sitreps can be activated in the XComGameData.ini if you run the corresponding Mods. (Resistance Order Overhaul, Light Strategy Overhaul, Advent Field Training, Pathfinders, Frost Legion, Bio Division, More Sitreps)

Compatibility
Should be compatible with pretty much everything.
Every mod that changes the sitrep system of CI is potentially incompatible
Not compatible with LWOTC, TFTD, LW2 or Xenonauts

And More
You can still consider this Mod Beta. It is completly untested. If you discover any things not working correctly or have Balance suggestions please contact me or start a discussion. You are welcome to join my DISCORD [discord.gg] too

Thanks
  • FearTheBunnies for open ears and good ideas during development
  • Xymanek and the rest of the devs of CI for not only making it, but also making it highly configable
Populaire discussies Alles weergeven (1)
0
15 okt 2023 om 14:01
Sitreps
Stukov81-T.TV
22 opmerkingen
Stukov81-T.TV  [auteur] 9 nov 2024 om 8:01 
That is totally on purpose and serves an integral part of the mod
oceansoul 9 nov 2024 om 7:47 
Just noticed a few more minor errors. In the raiderbases/xcomgamedata file you add the following:
+SitReps="DarkEldarRaiders"
+SitReps="MandalorianRaiders"
+SitReps="HuttCartel"
+SitReps="NightsisterCoven"
but create templates and localisation for DarkEldarRaiders2 MandalorianRaiders2 HuttCartel2 and NightsisterCoven2 instead (raiderbases/xcomraiderbases uses the 2 versions as well)

Similarly the 2s are also missing from the ENVIROMENTAL_SITREPS_EXCLUDE entries at the bottom of the page.
Stukov81-T.TV  [auteur] 8 nov 2024 om 6:58 
without more than one part is is pretty senseless to use it. because than it just does the same as another sitrep.
oceansoul 7 nov 2024 om 20:01 
Two possible errors found:

SKV_ImpregnableStrength is spelt SKV_ImpregnableStrengthy in the XcomGameData.ini, plus all the Strength ones are missing from the default sitreps list (though I think that might not be an error).

Also, a question: how do the portions of mixed sitreps work if only running one of the related mods? I assume you just get the effects of only the parts from the mod you have installed yes?

Thus without CI FoxholeArmy would just give you a militia trooper, or EasyLeaders would just have the pod effects without the ARFMDE mod to grant Deep Cover.
Stukov81-T.TV  [auteur] 4 jun 2024 om 10:27 
in a normal game you have less control when and how sitreps are pulled, but otherwise i don't see problems
Canthyse 4 jun 2024 om 10:21 
ok, tested it, and it works without CI, i used the guaranteed sitreps mod, so they spawned and worked like a charm
Canthyse 2 jun 2024 om 20:42 
can still work in a non CI game? i know it requires CI, but im on a "normal" campaign now, and when i played CI with your mixed sitreps, i really liked.
Stukov81-T.TV  [auteur] 30 dec 2023 om 1:27 
compatible in the way that nothing will break, but not incorporated yet. But Hudson Savage by himself added some light Covert Infiltration Integration in his Mod
grammarsalad 30 dec 2023 om 1:13 
Sorry, I know it just released, but is this compatible with Savage's recent sitrep mod?
Stukov81-T.TV  [auteur] 2 nov 2023 om 9:47 
Also to the best of my knowledge DABFL is not completly incompatible to better campaign, i think it just overrides some of the changes of ABC