Tabletop Simulator

Tabletop Simulator

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TF2 Table Top
   
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Type: Game
Game Category: Strategy Games, Wargames
Complexity: Low Complexity
Assets: Dice, Figurines, Props
Language: English
File Size
Posted
Updated
96.173 KB
15 Oct, 2023 @ 10:26am
15 Oct, 2023 @ 11:23am
3 Change Notes ( view )

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TF2 Table Top

Description
How to play:
2 Players
Pick a color
Take everything out of your bag
Put marble on the circle
Set both players points to 300
Get the other players intel (marble) to your side to win
Specifics:
Fight other players each character has stats
Spend points to respawn characters
Get points by killing other characters or with a dispenser (domino)
Every character can move and attack once per players turn
Health is based on TF2 health
Attacks are based on a D6 1= no damage 6= max for that character sniper and spy are the exemption read special ability for more info
Fire does 10 damage every turn for 2 turns
Speed=Inches you can move
Characters:
Scout: speed:10 Health:125 Damage:Up to 75 Cost:75
Solider: speed:4 Health:200 Damage: Up to 100 Cost:100
Pyro: speed:5 Health:175 Damage: Up to 50 but gives burn effect Cost:100
Demo: speed:4 Health:175 Damage Up to 100 Cost:75
Heavy: speed:3 Health:300 Damage up to 200 Cost:125
Engie: speed:6 Health:125 Damage up to 75 Cost:75
Lvl 1 Sentry: speed:0 Health:100 Damage up to 75
Lvl 3 Sentry: speed:0 Health:200 Damage up to 200
Dispenser: speed:0 Health:50 Damage:0
Medic: speed:6 Health:175 Damage up to 50 Cost:100
Sniper: speed 7 Health:125 Damage up to 300 Cost:125
Spy: speed 6 Health:125 Damage up to 300 Cost:125
Special ability:
Scout: Doge: doges an attack can only use once every 3 turns
Solider: Rocket Jump: Move an extra 3 inches can only use once every 2 turns
Pyro: Fire proof
Demo: Charge: Move an extra 5 inches can only use once every 4 turns
Heavy: Sandvich: eat a sandvich to get full health can only use every 4 turns
Engie: Build a sentry for 50 points Upgrade sentry for 50 points build dispenser for 100 points
Dispenser: get 50 points for each turn its alive
Medic: Heal: heal up to 100 Health but cant attack and heal on the same turn
Sniper: Headshot: does max damage but have to roll 2 D6 and must get a 12 to hit it
Spy: Backstab: does max damage can only use if you are disguised Disguise: make you unable to be hit for 2 turns but can only use once every 5 turns
This is my first game so if anything doesn't make sense or is unbalanced tell me in the comments any form of criticism is ok.