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To answer your actual question, this mod only overwrite the LOD #1 of the unit. Most units have three LOD textures with bigger single entity units having four. While I had been making this mod, I did not see any other variations of textures based off of your graphics or Unit Texture settings, so I can only assume that changing your graphic settings or Unit Texture settings will not change this. I have not tested this and cannot confirm if this is true.
In a couple of months, I finish my classes and can start updating these to the latest patch. I'll add your question to the list of things I need to test so that I can put it in the description.
The only mods that really seem to want to fight with this mod is anything by Mixu for some reason; hence why this needs to be loaded above Mixu, otherwise it resorts back to using Vanilla textures. I haven't been able to figure out why.
I had listed at the bottom of my description the load order to mitigate compatibility issues, and the listed load order should prevent any and all mods that touch the "variantmeshes" folder from overwriting my edits to that folder.
I have not noticed any difference in my load times in or out of battles on my current computer (Ryzen 7950X + Radeon 7900 XTX + installed on a 980 Pro Nvme SSD). I am under the assumption that the resolution of these textures play a very little role in load times.
And I'd assume it's NOT compatible with any reskins - like any, for entire unit rosters (like Hooveric) but also LL reskins or reskins for individual unit types