Garry's Mod

Garry's Mod

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Campaign Entities
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Content Type: Addon
Addon Type: Entity
Addon Tags: Build, Fun, Roleplay
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25.322 MB
10 października 2023 o 12:47
19 sierpnia o 16:21
Listy zmian: 46 ( zobacz )

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Campaign Entities

W 2 kolekcjach stworzonych przez SkullWagen
My Bigger Projects
Przedmioty: 30
Save Making Toolbox
Przedmioty: 11
Opis
Lost Half Life 2 mechanics. And MUCH MORE!

Wouldn't it be nice if saves were less stupid? Limited?
If campaigns could be a breeze to make, if the bar, was raised?

It would be nice if you could script an assault...


If you could make NPCs actually work on top of props...


You could play ambient sounds...


Stop distant props from lagging...


You could place checkpoints?


You could script the spawning of anything...




What if you, could load a save, from within a save? What would YOU. Do then?




And those are only the biggest features...
You can also,
  • Spawn SLEEPING NPCS!
  • Spawn in a boss combine APC that runs down the player...
  • Spawn an armed version of the buggy and airboat.
  • Place the crushing Combine Walls...
  • Use dynamic player checkpoints, with spawn protection and everything.
  • Place combine forcefields that dice up anything caught between them.
  • Fade the player's screen, even their weapons!
  • Run console commands. ( Blockable via "campaignents_commandmandator_enabled 0" )
  • Use variants of NPCs ( snipers, empty turret, rebel turret, embedded rollermine ).
  • Rain headcrab canisters down.
  • Strip noclip away from players.
  • Silence any map's baked-in soundscape.
  • Place supply caches.
  • AND! Block players from spawning in their own weapons!

Now you're wondering something along the lines of...
How can i create anything with my weapons blocked?
Or with my noclip stripped away?
Everything stops blocking, when AI is disabled.


And...
The cherry on top? Anything interactive, dynamic, all the spawners...
Includes Wiremod support.


Github [github.com]

Credits:
Sleeping NPCs ( Rewritten from scratch + included in this addon )
Realistic Forcefield ( Copied, fixed for saves. Fixed the bugs. )
Popularne dyskusje Zobacz wszystkie (29)
245
5 maja o 16:20
PRZYPIĘTE: Bugs or Errors
Tom
217
11 października o 9:21
PRZYPIĘTE: Suggestions
SkullWagen
106
28 września o 12:02
PRZYPIĘTE: Stuff made with this addon!
SkullWagen
Komentarzy: 880
HL2 16 godz. temu 
Remember to also Add Entity called Color Correction
HL2 16 godz. temu 
Add Displacements or Terrain Tool and Paint Texture Tool
HL2 16 godz. temu 
And Remember to Add Func Button and Func Rot Button, Func Door and Func Door Rotating, Prop Door Rotating Double Door and Door Skins Options and Sounds, Decal Tool and Overlay Tool
HL2 16 godz. temu 
Make Sure You Add These Tools: Outopsts and Inputs, Function Entity Tools as this Workshop Addon:https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2858777893 Tile Build, path_track and path_corner for NPCs, and Props, func_movelinear, func_tanktrain and func_tracktrain, keyframe_rope and move_rope and ai_node Entities:
HL2 16 godz. temu 
And The Last Thing, Remember to Add Wiremod Support and The Add Properties for NPCs, Weapons And Entities.
HL2 16 godz. temu 
Trigger Entities Remember, use it as this Workshop Addon: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2858777893 Tile Build:
trigger_autosave
trigger_brush
trigger_changelevel
trigger_finale
trigger_gravity
trigger_hurt
trigger_impact
trigger_look
trigger_multiple
trigger_once
trigger_physics_trap
trigger_playermovement
trigger_proximity
trigger_push
trigger_remove
trigger_rpgfire
trigger_soundscape
trigger_teleport
trigger_transition
trigger_vphysics_motion
trigger_waterydeath
trigger_weapon_dissolve
trigger_weapon_strip
trigger_wind
HL2 16 godz. temu 
14. Prop Entities: prop_combine_ball
prop_detail
prop_door_rotating
prop_dynamic
prop_dynamic_ornament
prop_dynamic_override
prop_physics
prop_physics_multiplayer
prop_physics_override
prop_ragdoll
prop_static
prop_thumper
prop_vehicle
prop_vehicle_airboat
prop_vehicle_apc
prop_vehicle_cannon
prop_vehicle_crane
prop_vehicle_driveable
prop_vehicle_jeep
prop_vehicle_prisoner_pod
HL2 16 godz. temu 
13. Point Entities: point_anglesensor
point_angularvelocitysensor
point_antlion_repellant
point_apc_controller
point_bugbait
point_camera
point_clientcommand
point_commentary_node
point_devshot_camera
point_enable_motion_fixup
point_hurt
point_message
point_playermoveconstraint
point_servercommand
point_spotlight
point_teleport
point_template
point_tesla
point_viewcontrol
vehicle_viewcontroller
HL2 16 godz. temu 
12. Player Entities: player_loadsaved
player_speedmod
player_weaponstrip
HL2 16 godz. temu 
11. Physics Entities: phys_ballsocket
phys_constraint
phys_constraintsystem
phys_convert
phys_hinge
phys_keepupright
phys_lengthconstraint
phys_magnet
phys_motor
phys_pulleyconstraint
phys_ragdollconstraint
phys_ragdollmagnet
phys_slideconstraint
phys_spring
phys_thruster
phys_torque
physics_cannister