RimWorld

RimWorld

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CVN Mechanoid Warfare Core
   
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Mod, 1.5
File Size
Posted
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27.479 MB
7 Oct, 2023 @ 11:25pm
16 May @ 11:09pm
18 Change Notes ( view )
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CVN Mechanoid Warfare Core

In 1 collection by ShunTheWitch
Coventech [ CVN ] Mechanoid Warfare Collection
4 items
Description
This is the Core required for all current and Future Coventech Mechanoid Warfare mods
This holds shared resources, xmls and C#
this is absolutely required.

I highly appreciate everyone who has helped with the creation of this mod and I will be including the credits for everyone who has helped with Each Coventech mod here as well as their main pages
Textures for the shared resources such as Ammo, additionally the Might and soon more are done by Blackmarket420 go check out his recently released mod The Army Of Fetid Corpses
https://gtm.steamproxy.vip/profiles/76561199044709062/myworkshopfiles/?appid=294100

Anthitei helped with a number of textures including the Kit item textures the Dominion and Annihilation along with the High Reaver
https://gtm.steamproxy.vip/profiles/76561198150087705/myworkshopfiles/

Greensniperhat or Indonesian Gentleman helped with a fair number of vehicles in Combined Arms namely the Mech-7 the Supplyline the Mass Cull
https://www.fiverr.com/greensniperhat/draw-science-fiction-and-fantasy-stuff?utm_source=3670&utm_medium=cx_affiliate&utm_campaign=2454844&afp=&cxd_token=3670_24261309_|afp0:je6NUbpObpQ-m6d5ay.frQkhC6EHAYQmGw|afp10:2454844&show_join=true&siteID=je6NUbpObpQ-m6d5ay.frQkhC6EHAYQmGw

Farmer Joe or Sandwish made the assets for the Thunderhead, Beach Breaker, PlasmaSlug and I thank them greatly for interpreting my 3 am ramblings of shark mechanoids, they did an excellent job and I'll be looking to commission them again.
https://gtm.steamproxy.vip/id/aranmaso/myworkshopfiles/

I'd like to thank Thekiborg the creator of the C# code which allows the summoning of vehicles from vehicles

I'd also like to thank Taranchuk for their contribution of the Mechanitor Integration mechanics
61 Comments
MegaPro1921 4 Oct @ 5:49pm 
1.6 version when?
ShunTheWitch  [author] 2 Oct @ 4:58pm 
I'll see what I can do
Skyfinder 2 Oct @ 4:54pm 
i cant wait for ya to finish it, i love this mod. it has the content and quality of the deadman's switch while using rimworld's style of mechs.
ShunTheWitch  [author] 2 Oct @ 4:51pm 
thats fair, the thing missing atm is *just* the code that allows them to take and give bandwith
Skyfinder 2 Oct @ 4:02pm 
tbh; i just want it to actually work on 1.6 because i really want to be able to use Mechanoid Combined Arms Warfare again.
ShunTheWitch  [author] 30 Sep @ 3:04am 
@Skyfinder
Appologies for that, we're mostly hard focused on finishing mechsuits, I do hate how long its taking but as soon as mechsuits is done I'll be updating my core to be less haphazard (our rapid expansion has had a lot of growing pains) and the mods that use it will be getting new features and content, during this time I've been doing smaller code projects on the side to help fund textures or pushing mechsuits further, most of the code here is updated its just a small subsect isn't that I forgot about initial and would take a while to do.

Any of the code that is updated is on Pandora Framework as well since me and bm share a lot of code so if you're a modder needing a function its there as well.
Skyfinder 30 Sep @ 2:53am 
any status or idea when this will get updated? its been a while is all
ShunTheWitch  [author] 19 Jul @ 9:56am 
@The guy who asked
Appreciate it, admitedly I'm just waiting to have a guy I work with update some code before I can update my core and my old mods, in the mean time people who rely on my core like Cope Destroyer are getting a personal copy of the code they rely on until I can get everything back up to speed

then I'll be all in on mechsuit framework we've been working on which will allow for some really cool shit including mechanitor usable stuff
The guy who asked 19 Jul @ 9:53am 
Thank you for the work you do on these mods, it makes playing as a mechanitor twice as fun.
ShunTheWitch  [author] 14 Jul @ 5:56pm 
@DICK NUTS
man no worries it got a chuckle outta me and the council, admitedly the mechsuits framework should be ready to launch with documentation this month and after that I'm going to work on bringing my vehicles to 1.6, going to split a few into smaller packs and some vehicles might get reworked into mechsuits but overall the coming months will be busy

I do appreciate the support and hope your day is well, sorry for taking so long on some things.