Arma 3
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TTU Factions Expanded Cold War Rearmed 3
   
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Data Type: Mod
Mod Type: Character
File Size
Posted
Updated
4.718 MB
28 Sep, 2023 @ 3:53pm
9 Oct @ 8:16am
9 Change Notes ( view )

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TTU Factions Expanded Cold War Rearmed 3

In 2 collections by Test Tube
Factions Expanded + Mod packs
5 items
Factions Expanded Complete
9 items
Description
CWR3 version of Factions Expanded. See main mod for details.

Included Factions
BLUFOR
  • British Armed Forces (Woodland c.1982)
  • British Armed Forces (Woodland c.1987)
  • Nationalist FIA (c.1985)
  • US Army (3-Color Desert c.1991)
  • US Army (6-Color Desert c.1982)
  • US Army (6-Color Desert c.1985)
  • US Army (OG107 c.1961)
  • US Army (OG107 c.1970)
  • US Army (Woodland c.1982)
  • US Army (Woodland c.1985)
  • US Army (Woodland c.1991)
  • US Marine Corps (Woodland c.1982)
  • US Marine Corps (Woodland c.1985)
  • US Spec Ops Forces (6-Color Desert c.1985)
  • US Spec Ops Forces (Woodland c.1985)
OPFOR
  • Communist FIA (c.1985)
  • Soviet Army (c.1969)
  • Soviet Army (c.1981)
  • Soviet Army (c.1985)
  • Soviet Army Recon (KZS c.1985)
  • Soviet Naval Infantry (KLMK c.1985)
  • Soviet VDV (c.1985)
  • Soviet VDV Recon (TTsKO c.1985)
  • Spetsnaz (KLMK c.1985)
  • Tonali Rebels (c.1985)
Independent
  • Afghan Mujahideen (c.1981)
  • Everon Freedom Alliance (c.1985)
  • Everon Freedom Army (c.1989)
  • Nogovan Partisans (c.1982)
  • Tonali Defence Force (c.1985)
11 Comments
Max Headroom 9 Oct @ 8:31pm 
it works! thanks
Test Tube  [author] 9 Oct @ 8:15am 
I figured out one thing that might cause it; the side and flag/icon were missing in CfgFactionClasses. I'll push a small update real quick, let me know if it's still not working after you update.
Max Headroom 8 Oct @ 7:45pm 
They just dont show up in the faction selection table, all other faction in all mods this included show up normally
Test Tube  [author] 8 Oct @ 8:59am 
What's the problem exactly? I'd probably have to dive into DRO's scripts to figure it out so being able to narrow it down would help.
Max Headroom 8 Oct @ 12:22am 
The Mujahideen doesnt seem to work with Dynamic Recon Ops, any idea why ?
dinga dinga 13 Aug @ 4:59am 
Sounds good, cheers
Test Tube  [author] 12 Aug @ 7:20am 
Could do some lightweight factions, maybe call it US Army Scouts. Depending on what equipment is available. I suppose just hats and ALICE without the PASGT vests would do it, and I'll give them the Ranger uniforms. I'll lay them out like a spec-ops faction.

I'll see about making scouts for the 70s factions too. Maybe not strictly LRRP but something that can be used to represent them.
dinga dinga 11 Aug @ 7:40pm 
I have some scouts in randomized boonies/field caps/bandanas and the lighter chest rig based off some panama reference pics and also some more standard infantry compositions that are, as you mentioned, pretty much identical to the standard army just with the ranger BDUs from the mod.

Also maybe the OG107 era groups could have LRRP units or something? It's a bit of a stretch though so I'd understand if you'd rather not.
Test Tube  [author] 11 Aug @ 6:27pm 
What would be the loadout difference between them and US Army? From a quick look, they seem to use more or less the same weapons. Gimmie something to work with and I'll add it to the todo list.

Either way, I could add some Ranger groups and maybe a platoon composition to the US Army faction, I'll put that on todo now.
dinga dinga 11 Aug @ 9:40am 
Great mod, thanks! Any chance you could add the US Army Rangers?