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straight up cheating enemies with 50 odd AP, reactive fire thats triggered per bullet instead of per shot, enemies that dont care about your stealth and know where you are etcetc
yea nah..
And this feature:
*The last survived enemy during the combat will "charge" to end the battle ASAP.
Never works. Last enemy is either in concealed overwatch behind the corner or just sitting somewhere doing nothing.
It spices up the gameplay for sure but the constant feeling of AI playing by an entirely different set or rules is unappealing.
and I must said.
Retaliation Opportunity Attack with CQB armament if the opponent striking other targets in "PointBlankRange". ( [HARD BOILED] Optional Enhancement! )
this is nice, and cool, but please dont make it counter per "HITS"? I would said per trun is great.
I land a muti-hit shotgun and I got killed by enemy react, because I "hits" many of them. or full-auto at pointblank range, they fire 15 times shotgun fire at me(how the fuck? you only got 2 rounds) , which means 100% death plus totally overkill.
this kinda deny the use of shotgun. or any CQB combat.
the most funny part is if you act fast enough, you can kill the retaliation one before he kills you.
- enemies powered not by intelligence but double APs (like move + full auto + full auto is okay).
- enemies always know where you are, can ambush a merc who was stealthy before the battle and was never spotted.
- stealth is garbage now.
verdict: despite the positive improvements in ai behavior, the built-in cheats that can't be disabled not only ruin everything, but make it worse. in the trash
Changes were extensive so there is no-zero chance for some minor bugs. Please report 🙏