Jagged Alliance 3

Jagged Alliance 3

171 ratings
JA3 Tactician Enhanced
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File Size
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2.380 MB
28 Sep, 2023 @ 7:50am
30 Oct @ 2:20pm
166 Change Notes ( view )

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JA3 Tactician Enhanced

In 1 collection by LionCat
JA3 Tactician Enhanced
18 items
Description
请华人铁友加铁血联盟3【QQ群:881710876】获取最新可玩版本!
This mod is under reconstructed, and please wait till it is playable.
Work in progress...



Version: 1.00-7785
Popular Discussions View All (4)
1
7 Apr @ 7:05am
PINNED: 华人铁友请参阅本项目中文说明
LionCat
0
17 Mar, 2024 @ 9:53am
PINNED: PREREQUISITE & COMPATIBILITY
LionCat
0
28 Sep, 2023 @ 8:13pm
PINNED: ‘Overhaul - Tactical Enemy’ NOT Required
LionCat
462 Comments
Sirius Cardell 19 Oct @ 2:27am 
This mod was absolutely great for players, who solved the vanilla game on mission impossible level with all further difficulties (as mercenaries gaining less experience and are more expensive, more enemies, bad weather etc.) and are looking for a much higher challenge! Unfortunately, when I wanted to finish my second run with this mod after a break of a couple of weeks, the mod felt broken even playing with level 10 mercenaries. Therefore, I would very much appreciate, if the mod could be reset to the status from June/July 2025.
Ruzen 12 Oct @ 8:52am 
Update eh? courious:lunar2019piginablanket:
Rokko 4 Sep @ 9:36am 
the idea behind the mod is great, but the execution ... not so much.
straight up cheating enemies with 50 odd AP, reactive fire thats triggered per bullet instead of per shot, enemies that dont care about your stealth and know where you are etcetc
yea nah..
Mungojerrie 2 May @ 3:15pm 
Interesting mod and I certainly enjoy that it makes the enemies more aggressive but unfortunately most of the improvement comes from the enemies straght u pcheating. I've seen enemies shooting my soldiers repeatedly, turn after turn through entire hills or concrete buildings with no line of sight whatsoever, having 30 or so AP(run+auto fire+burst fire+overwatch) and being able to go into concealment overwatch while being visible to my soldiers and in direct lne of sight. Additionally "Repositioning phase" often means "take a full turn during player's own turn" for some reason.

And this feature:

*The last survived enemy during the combat will "charge" to end the battle ASAP.

Never works. Last enemy is either in concealed overwatch behind the corner or just sitting somewhere doing nothing.

It spices up the gameplay for sure but the constant feeling of AI playing by an entirely different set or rules is unappealing.
Milktea 24 Apr @ 2:28am 
@healbot, I totally agree with you. I do like this mod make AI intelligence. but some of those come from just give them more AP somehow break it. those who man the MG or overwatch will get hammer by AI, make those tactical moves worse.

and I must said.

Retaliation Opportunity Attack with CQB armament if the opponent striking other targets in "PointBlankRange". ( [HARD BOILED] Optional Enhancement! )

this is nice, and cool, but please dont make it counter per "HITS"? I would said per trun is great.
I land a muti-hit shotgun and I got killed by enemy react, because I "hits" many of them. or full-auto at pointblank range, they fire 15 times shotgun fire at me(how the fuck? you only got 2 rounds) , which means 100% death plus totally overkill.

this kinda deny the use of shotgun. or any CQB combat.

the most funny part is if you act fast enough, you can kill the retaliation one before he kills you.:steammocking:
Elenhil 20 Mar @ 10:01am 
@healbot, 'can't be disabled', eh? Mod settings, anyone?
healbot 20 Mar @ 9:40am 
+ enemy's stealth, overwatch, granades usage.
- enemies powered not by intelligence but double APs (like move + full auto + full auto is okay).
- enemies always know where you are, can ambush a merc who was stealthy before the battle and was never spotted.
- stealth is garbage now.

verdict: despite the positive improvements in ai behavior, the built-in cheats that can't be disabled not only ruin everything, but make it worse. in the trash
Lucjan 29 Jan @ 2:49pm 
PSA C-UAE major update just dropped. 🚀

Changes were extensive so there is no-zero chance for some minor bugs. Please report 🙏
🔥 Svecka 🔥 22 Jan @ 9:58am 
so 60% stealth option in mod its quite brutal, so i had to lower it for sanitarium map to even been able to sneek into basement withput killing guards. So i recomend to lower this option, when you play sanitarium map. Overall i enjoyed gameplay more with stealth option to almost 0%, as i could do melee kills once again.
🔥 Svecka 🔥 21 Jan @ 6:40am 
yes there seem to be problem with stealth, because i get detected at the edge of the map by sanitarium guard units trough the wall. This is crazy. CAnt even enter map withput triggering units.