Avorion

Avorion

45 ratings
Always Running Captain Commands
   
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Mods: Mod
File Size
Posted
48.292 KB
28 Sep, 2023 @ 4:26am
1 Change Note ( view )

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Always Running Captain Commands

Description
This is just an update to https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2594711721
All I did was change the version number, it seems to work fine in my games. Once the original mod updates I'll take this one down.

Original description below:

Makes your Captains' commands continue their progress even while the game isn't running!
More precisely, this mod keeps track of the last time your running commands were secured (saved) and then fast-forwards updates when commands are loaded to 'catch up' with a factor of real-world time.

The fast-forward kicks in about 30 seconds after the commands are loaded. When that happens, all progress will happen at once -- potentially including one or more ambushes if your commands were destined to be ambushed. Be ready and don't AFK as you're loading your galaxy!

For balancing, only 2/3 of the real-world time that passes will 'catch up' in the game. This is intended to be the tradeoff for having much more control and predictability on when ambushes will happen. This 'replay ratio,' together with a maximum cap for time that can advance while players are away, are controlled via two variables at the top of the included simulation.lua file and can be easily customized.
25 Comments
OldPayphone 2 Sep @ 1:20pm 
Mod doesn't work. Don't bother.
Donttouchmyhohos 14 Aug @ 5:54am 
Not functioning. Only thing active
TrailerTrash 5 Aug @ 6:33pm 
you know what @judgement that probley the case i think the ogmod was made for SIngle player. so alliance ships would throw things off.
Judgement 5 Aug @ 10:59am 
I think I might of found what causes it, happened to me again and it seems if I log out in a alliance ship that it happens, might be wrong.
Wimpypumpkin 3 Aug @ 10:22pm 
This work for multiplayer? It worked for me but not my brothers ship. Should they jump on at the same time as me?
Brulikrax 3 Aug @ 1:07am 
If I was ever asked, yet I am not, a re-vision / update once a calendar year is nice to have as the game developement continues buggs are bound to apear. And yes, there is such a bug. It has been in for about 1 1/2 years, but the mod creator never fixed it.
Judgement 2 Aug @ 12:24pm 
Love the mod and it works really well, however today on my server I logged in and so some reason it did not work. my captains did not work overnight, even though server was on. my brothers however who is also on the server did complete? Random bug maybe?
Brulikrax 11 Jul @ 8:09am 
It works for me with no issues.
Bigal 10 Jul @ 9:40pm 
says version mismatch when I try to launch
TrailerTrash 13 Jan @ 4:25pm 
"This 'replay ratio,' together with a maximum cap for time that can advance while players are away, are controlled via two variables at the top of the included simulation.lua file and can be easily customized." can someone explain this as if there talking to a child. because i keep trying to find it and no luck. but i aint smart either i'm austic.