Stellaris

Stellaris

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The Star Forge
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19.091 MB
26 Sep, 2023 @ 6:16pm
6 Jun @ 6:58pm
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The Star Forge

Description
Check out my other mods!
Star Wars weapons extension: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3032491880

Unleash the power of the Star Forge!
Have you ever played Star Wars: Knights of the Old Republic and wish you could harness the Star Forge's power and potential? Now you can! But be warned of the power of the dark side.

What does this mod do?
What it says on the tin, it adds a lore-accurate Star Forge to the game.

How do I get the Star Forge?
The Star Forge is a naturally occurring megastructure that is found in the Rakata system. There will only ever be one on the entire map, and it can not be built by players.

The Rakata system also contains Rakata Prime/Lehon as a colonizable world.

Alternatively you can select the Rakata System as a starting system when creating a custom empire.

How does the Star Forge work?
The Star Forge starts off in an inactive state, once reactivated it can be upgraded 9 additional times. The Star Forge produces energy and alloys as well as increases naval cap, ship build speed, starting experience, and militarist/spiritualist ethics attraction. The Star Forge also contains shipyards, and more can be added by upgrading the Star Forge.

The Star Forge only requires unity and influence to be upgraded, but requires unity to upkeep representing the parasitic machine it is. A 1st tier reactivated Star Forge produces 50 alloys and 25 energy and gives a slight naval cap/production boost while a fully operational Star Forge produces 2000 alloys and 1000 energy with a significant naval cap/production boost.

Be warned, however, the more you upgrade the Star Forge the greater grip the Dark Side will have on your empire, at first sutble, but will quickly spiral out of control the more the Star Forge is used. Will you be a wise leader and forgo the temptation of the Dark Side entirely? Will you be a mindful ruler and only use the Star Forge moderately as a necessary evil as needed? Or will you fully embrace the power of the Star Forge and unleash a brutal and savage Dark Side-fueled regime upon the galaxy before your empire inevitably collapses into chaos and infighting like the Rakata and Sith before you?

The choice is yours, young padawan.

UPDATE: Upgrading the Star Forge to Level 4 will grant you the Star Forge total war casus belli against other empires! But beware, it also comes with a -200 opinion modifier and they have an End Threat casus belli against you.

If you are going to attempt to use the Forge to it's fullest potential
Perhaps you want to RP the Sith Empire or the Rakata and absolutely abuse the Star Forge to it's fullest extent. My recommendations of going this route would be to play as a Dictatorial militarist/spiritualist empire and use the Warrior Culture civic and spam duelists to produce the large amount of unity and amenities needed to make the Star Forge sustainable later game without needing to cost consumer goods. I'd also use rulers, decisions, buildings, and edicts to forcibly increase stability. Nerve-stapled slaves also help.

Basically you'll need to be like the Rakatan Infinite Empire, or to a lesser extent the Sith Empire.

Can I use the Star Forge without being evil?
Yes, a non-evil Empire can most likely get away with a couple of upgrades and get some use out of the Star Forge, but it's best to relegate the Star Forge to a supplemental role and ignore it's temptation of OP fleet production if you want to keep being a good guy/not have your empire implode on you.

How do I defeat an empire using the Star Forge?
The Star Forge resets back to an inactive state when the Rakata system changes in ownership. This makes defeating Star Forge-powered empires easier with a Total War CB, as all you need to do is flip the Rakata system in a total war just for a short bit for their Star Forge fueled war machine to implode.

If you want to capture the Star Forge with the goal of using it you'll have to get it up to speed again yourself.

I mainly do these for fun so there is no pressure on anyone to support, but if anyone wants to give me a tip click on the link below!
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125 Comments
kroganwar22 8 Sep @ 8:35am 
Hey there @FunnelVortex , I am making a submod for Legacy of the Old Republic and was wondering if I could use this as a part of the mod? I'd credit you and make you a contributor if you give your blessing. Totally ok if you're not comfortable with that but I thought I would ask. Thanks for your time in advance!
kinngrimm 4 Sep @ 11:17am 
Thanks for the info, i will give it a try.
FunnelVortex  [author] 3 Sep @ 2:26am 
The reason it's set up this way is because in Star Wars lore force-sensitives are required to use the Star Forge and droids can not be force-sensitive. And I have no plans to alter this in any official capacity.

But if you REALLY want to break this rule, however, go into
\common\megastructures\star_forge.txt

locate every instance of

" possible = {
from = {
NOT = { has_authority = auth_machine_intelligence }
}
}
"

and remove the "NOT = { has_authority = auth_machine_intelligence }" condition.

But certain buffs and debuffs that apply to normal gestalts might not apply to machines, so this may cause unexpected behavior.
Rvlion 2 Sep @ 10:59pm 
I +1 the remark from kinngrimm.

It was a bit of a disappointment to see machines cannot benefit from the starforge.
kinngrimm 2 Sep @ 9:17am 
Would you be so kind to point me to the line of code that needs to be changed and maybe also provide the change needed to put in, so that i and others could play out our own head cannon far far away in yet a different galaxy where machines rule supreme and have psyonic powers. Who is to say that artificial intelligence has no soul and no gods of their own -_-
FunnelVortex  [author] 28 Jul @ 11:30pm 
It is compatible with any ship mod.

At Levels 1-3 you get some happiness and slight stability and crime debuffs but they are manageable.

At Level 4 other empires start to hate you and may declare total war on you to stop your use of the Star Forge.

Levels 4-7 your stability gets harder to manage. You need to start dedicating more resources to mainting stability either through bread and circuses or brutal policing.

Levels 8-10 is when it gets really unstable and the modifiers pile up enough to spawn rebellions in even the most well-managed empires.

In my playthroughs most AI empires using the Star Forge tend to collapse or be severely weakened to infighting and civil war around Level 7-9, basically making them more of an early-mid game regional crisis.
Chaos17 28 Jul @ 9:22pm 
will this mess with ship packs or weapon mods? also at what point does my empire begin to fail?
FunnelVortex  [author] 16 Jul @ 4:19am 
@Catgod587 Star Wars conversion/galaxy mods often conflict with this one because they add their own version of the Rakata system

@DerHauptmann Currently it's not destructible. But it shuts down and reverts to it's inactive state whenever it changes owners and if you wanna play heroic you can simply capture it and make sure no one else ever touches it again as it stands a ominous monument to what once was.
DerHauptmann 15 Jul @ 3:52pm 
Can you destroy the star forge with a colossus? Or is there any way to remove it?
Catgod587 3 Jul @ 3:53am 
im not sure if its the other mods causing issues but lately havent had the rakata system spawn when i dont use it as a starting system