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修改Events.CityInitialized.Remove(StartWithPantheon_GainPantheon)位置即可
end
Events.CityInitialized.Remove(StartWithPantheon_GainPantheon)
return
end
...with these four lines:
Events.CityInitialized.Remove(StartWithPantheon_GainPantheon)
end
return
end
What's happening in the original code is that the AI founds a city before you, firing Events.CityInitialized and removing this mod's function before you can use it. By moving the removal event before the end of the conditional block instead of after, it will only remove the event after the first human player with no pantheon initializes their city and receives their pantheon as intended.
Thanks for the mod! Looks perfect for my needs with that small tweak.