Space Engineers

Space Engineers

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Apocalypse Hand Weapons
   
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Type: Mod
Mod category: Character, Animation, NPC
File Size
Posted
Updated
738.808 MB
22 Sep, 2023 @ 9:17am
5 Oct @ 6:28am
26 Change Notes ( view )

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Apocalypse Hand Weapons

Description
Apocalypse Weapons



I have my favorite weapons from my favorite universe in this mode.

There are two types of all ballistic projectiles:
Realistic: With which you cannot shoot apart the 2.5m steel block
Arcade: which does about as much damage to blocks as it does to npc

Includes the following weapons:

Battlestar Galactica:
-Beretta cx4 storm
-FN Five Seven (multiple ammunition types)
-L85 SA80
-5.56 Pistol

Ghost in the Shell:
-Seburo M5
-Seburo C26 Rifle
-Seburo C26 Rifle Tactical
-Seburo C40 Rifle
-Vektor CR-21
-Desert Eagle

Fallout:
-Laser Rifle aer9
-Laser Rifle aer9 Auto
-Laser Rifle aer9 Shotgun
-Laser Rifle aer9 Sniper Optional Scope Framework Support
-Gatling Laser

-Plasma Rifle Semi
-Plasma Rifle Auto
-Plasma Rifle Shotgun
-Plasma Rifle Sniper Optional Scope Framework Support
-Plasma Caster
-Plasma Caster V2

-pulse Gun

-Flamer

-Minigun V2 with rotating barrels
-Smmg with rotating barrels
-Gauss Gatling with rotating barrels
-Gauss Rifle

-Red Glare
-25mm Grenade Machinegun
-Fatman (multiple ammunition types)

Star Wars:
-A280 Laser rifle
-DC15A Handheld Blaster
-DC17m
-DC17m Sniper Optional Scope Framework Support

District 9:
-District 9 Arc Gun
-District 9 Plasma Weapon
-District 9 Rifle
-District 9 SMG

Stargate:
-Ma'Tok staff
-Zat nik tel
-Asuran pistol

Metro 2033:
-Ak 2012

Alien:
-M41A Rifle

Warhammer 40k:
-Chain Sword
-Heavy Bolt Rifle

Cyberpunk 2077:
-SOR 22 Heavy Rifle

Other:
-Glock 21
-Magpul Pdr
-ART T64 Rifle
-AA 12
-Barett M 82 Optional Scope Framework Support
-Minigun with rotating barrels
-M2 Browning



I will change the damage and material composition in the later ones.

Big thanks to gruzzob for using the Rotating barrels script.

Many thanks to the creators of the basic models.

Some of the basic models were not made by me,
however, I had to transform all of them to a large extent so that they could be used in the game, therefore:

Weapon models in the mod cannot be reloaded.
Projectile types or Projectile models, animation controls and other admin data included in the mod can be reused.