Hearts of Iron IV

Hearts of Iron IV

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Ushakov's Expanded Buildings
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6.415 MB
20 Sep, 2023 @ 8:24pm
16 Mar, 2024 @ 12:43pm
10 Change Notes ( view )
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Ushakov's Expanded Buildings

Description
UPDATES:
2024 March 16: Updated for 1.14, increased compatibility.
2023 November 2: Construction BGs are now the correct size.
2023 October 14: Updated for AAT DLC.

New Buildings:
- Resource Plants
-- Can be improved via technology

- Synthetic Oil and Rubber Refineries
-- Separated and can be improved via technology

- Military, Naval, and Air Schools
-- Military Academy
--- Small Trickle of Army XP and other out-of-combat bonuses
-- Naval Academy
--- Small Trickle of Navy XP and other out-of-combat bonuses
-- Air Schools
--- Small Trickle of Air XP and other out-of-combat bonuses

- Research Centers
-- Bonus 5% research speed

- Administrative Complex
-- Daily gain of 0.05 Command Power and Political Power

- Social Complex
-- Expensive series of apartments and supporting amenities; reduces consumer goods.

- Trenches
-- Trenchworks are easier to construct than forts, but they are much more fragile compared to a fort.

For the Intrepid Modders; you are welcome to use this as part of any of your modding projects, as the mod is error-free apart from factors outside my control.
The following listed files are an example of how to add to HOI4 without ending up with crippling errors.

For those wondering about compatibility, this mod modifies the following folders;
- common ( Changes German Focus tree to work with the new refinery buildings, German Ideas, Country Leader Traits, Industry Tech and Electro-Mechanical Engineering Tech )
- gfx (unlikely to cause errors unless another mod with the exact same GFX file Names is loaded)
- history ( 2 States with Synth Refs have been rewritten )
- interface
- localization (unlikely to cause errors unless another mod with the exact same item (buildings/techs etc.) IDs is loaded)
- map (IMPORTANT - Made for Vanilla, any other mod that changes the map will INSTANTLY CRASH )

Patches of this mod can be made by tweaking or outright replacing affected files outside of the core mod (buildings file, for example), as they are there to ensure a smooth vanilla experience
(for example, MEFO bills affect Synthetic Oil Refineries and Synthetic Rubber Refineries).

GFXs are large (bytes-wise) as they are uncompressed.
Popular Discussions View All (2)
9
7 Jul @ 9:21pm
Industrial Expansions and criticism.
Azura | Herrscher of Truth
84 Comments
Kaptin Kirk 25 Aug @ 9:15pm 
only because Ive never commented but my lord can you please update ?
WhiteDragon25 10 Jul @ 6:47pm 
@TheVostroyanLordAdmiral, have you seen the post I made recently in the Industrial Expansions and Criticism thread here? I was wondering what are your thoughts on it.

Also, obligatory request for update status, because the comment section never shuts up about it. XP
Cat gaming 3 Jun @ 12:40am 
update
Goatlian 15 Mar @ 5:19pm 
update now.
WAFFEL E100 26 Feb @ 3:34am 
can this mod be updated and also a compatability thing made with the 54 build slots mod?
DobbyisAlive 11 Feb @ 2:54am 
Damn how i wish this was up to date i had such fun playing with this mod
jocas236 5 Jan @ 9:29am 
pls update
BelgianWaffles 20 Dec, 2024 @ 1:43am 
Would love to see this updated for 1.15, easily my favorite Vanilla+ style mod
人事已尽 17 Nov, 2024 @ 7:58pm 
update for 1.15 please!!!
qerty 16 Nov, 2024 @ 9:59am 
update for 1.15 please