Arma 3
35 ratings
[COOP/PVP 12] Ravage: Money Hunters - Cytech, An "Extraction" Zombie Scenario
2
   
Award
Favorite
Favorited
Unfavorite
Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, Persistent, PvP
Scenario Type: Infantry
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
4.229 MB
18 Sep, 2023 @ 9:28pm
23 Dec, 2024 @ 8:37pm
22 Change Notes ( view )

Subscribe to download
[COOP/PVP 12] Ravage: Money Hunters - Cytech, An "Extraction" Zombie Scenario

In 2 collections by Recaldy
Recaldy's Ravage Scenarios
37 items
Recaldy's Cytech Workshop Uploads Collection
8 items
Description
-An Escape From Tarkov inspired Scenario-

Enter the Facility by yourself or with friends to one of sixty-one random starting locations. Collect items, find an exit then sell your items at merchants. Undead spawned via Ravage modules walk, crawl and run attacking everyone while "raiders" appear using Cytech new dynamic modules. Loot spawns freely in the Facility also using new Cytech's dynamic spawn modules.

-Host a LAN MP server for solo play-
-Ravage will save your character's inventory/health/position with it's MP character saving system-
-Use radio command Alpha Beta to spawn in a crate that Grad-persistence will save every two hours
------------------------------------------------------------------------------------------------------

STAND-OUT FEATURES:

-169 possible starting locations
-New Cytech dynamic spawning system for custom created raiders using new Cytech weaponry
-New Cytech dynamic spawning system for ground loot on top of props or on the floor
-Ambient spawned Ravage zombies
-Tailor your loot pool by enabling your preferred optional mods
-Dynamic group system enabled (form a group before entering AO if with friends)
-Use the second insertion option to teleport to your group leader
-Zombies can hold both starting pistol ammunition and/or sell-able items
-AFAR script version included
-Vendors feature weapons and equipment from optional mods listed below
-Can disable all lights in The Facility from the core control room
-Can lock most Facility exits from the core control room
-Exits marked with a either Blue or Green chemlights
-Evolving scenario that may change/update as time goes on etc~
------------------------------------------------------------------------------------------------------

NOTICES
*RAVAGE MULTIPLAYER SAVE SYSTEM DOES NOT SAVE INSERTED ARMOR PLATE STATUS
*RAVAGE MULTIPLAYER SAVE SYSTEM DOES NOT SAVE DUAL ARMS'CUSTOM WEAPON SLOT
*DUAL ARMS WILL DELETE INSERTED PLATE WHEN CHANGING WEAPONS ETC
*SOME INSERTION LOCATIONS ARE SMALL ROOMS
*POSSIBLE TO SPAWN ON PLAYERS LOITERING AT SPAWN LOCATIONS
------------------------------------------------------------------------------------------------------

OPTIONAL (BUT RECOMMENDED[?]) MODS:
Western Sahara CDLC < Dynamic loot and some vendor options
Reaction Forces CDLC < Dynamic loot and some vendor options
Expeditionary Forces CDLC < Dynamic loot and some vendor options
CUP < Vendor supported items and magazines added to dynamic loot pool
RHS < Vendor supported items and magazines added to dynamic loot pool
VSM All-In-One < Equipment vendor options
NIARms < Vendor supported items and magazines added to dynamic loot pool
Tier 1 Weapons < Some automatic rifle vendor options
The Free World Armoury < Weapons and magazines added to spawned loot and vendors
S.T.A.L.K.E.R. + CBRN Equipment < Some uniforms and hoods added to vendors
Armored Armstalker Hoods < Supports the above supported Stalker mod
Coxhound Content Pack < Some uniforms and helmets added to vendors
Alpha Group Equipment < Equipment added to vendors
Foxtrot Paramilitary Gear Pack v2 < Some uniforms, chestrigs and two helmets at the vendors
Webknight's Headlamps < Plates sold at vendors and found in loot pool
Improved Melee System < Dynamic loot support
Armor Plates System < Plates sold at vendors and found in loot pool
XYI Armor mods (USMC, SAS CTSFO etc) < Vendor options for uniforms/helmet/vests
ACE < Some medical items and tools are available at the store but I don't recommend using Ace
Optional Mod Collection: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3039742238
----------------------------------------------------------------------------------------------------

CREDITS:
Hoverguy for the SimpleShops script
AliasCartoons for the local fog script
Phronk for the AFAR script
------------------------------------------------------------------------------------------------------




Be sure to check out my Cytech Singleplayer Campaign!
(Under construction after Cytech update)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3353813001
44 Comments
Recaldy  [author] 31 Mar @ 2:19pm 
The thing is the spawning system for Cytech would just lump everything together as they spawn so you'd have groups fighting each other super close. You the player would then walk upon along of bodies and very few things to shoot. Ravage uses it's own spawners so it just works...for better or for worse.
heklos 31 Mar @ 9:00am 
thanks!.. will try later. I really want to like ravage.. but we have so many perf issues with dedicated servers that it kinda makes it hard to like hah. Not sure if this extraction style relies on something that ravage supplies.. but could it be done with WBK zombie and demons pack instead?
Recaldy  [author] 30 Mar @ 10:55pm 
It's either Y U or H, I forget.
heklos 30 Mar @ 6:55pm 
Dynamic group system? cant seem to find a button or description on how to team up in game.
Recaldy  [author] 19 Jan @ 4:17pm 
Welcome to the worst(?) part of ARMA: Hosting a dedicated server...or opening certain ports on your router.
LiftedFR 19 Jan @ 3:58pm 
how do i make a server and invite friends? i click host in the server browser, selected internet and hosted it but my friends cant find the server and i dont see how to invite
Recaldy  [author] 16 Jan @ 2:32pm 
Post on his Workshop stuff I guess.
Recaldy  [author] 15 Jan @ 8:21pm 
It also could just be a webknights script thing with his melee system however that works.
Recaldy  [author] 15 Jan @ 8:17pm 
I'd assume "player allowdamage false" in the console while hosting should work? IDR if the console is enabled for hosts or not. I use SSPCM but it could be an admin thing for actual MP. I know spawned in vehicles don't show up for others in MP and don't work with garage scripts server side.
Recaldy  [author] 15 Jan @ 3:24pm 
Download a cheat mod on the workshop. I use one to QA test my workshop stuff sometimes. Thanks for playing! :steamhappy:

It has stars now, thanks for the ratings! :spiffo: