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which means if you press e to pick up an object, you might end up sitting on it (sit anywhere script) or the edge of a surface it is sitting on and it might cause conflict with other binds/key presses
overall a quick and dirty implementation of alt walking but it'd be better if there was a straight up player movement speed toggle to reduce normal non alt-walking speed to the same as alt-walking speed, still this mod does what you asked for
@Tactical Shrubbery: Tested ARC9 with and without this mod, it won't reload in general in walking mode, so simple just shift out and back in after hitting R and it'll be fine, there's always a solution.
What would make this perfect is if it was bound to alt and on by default.