Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem










You can make the gray colors lighter in an image editor (like Gimp or even Paint would probably be fine) to have them appear brighter in-game. I suggest editing a copy of the file and renaming the original so you can go back to it later for easier comparison. The skin will use whichever one is named "Hexagon128_2.png"
If you're referring to the white dots that fly toward the screen that are mostly visible during slower parts, that's the air debris. You can make them brighter by editing the "Hexagon128_2.png" file in the skin folder. Generally I kept them less intrusive because they can easily be distracting, and I don't have any intention of making them drastically different from how they are now.
I also know that different modes can effect how they appear (eg. in some modes they change size when you hit a block) so it may be worth checking some different modes out.