Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You can make the gray colors lighter in an image editor (like Gimp or even Paint would probably be fine) to have them appear brighter in-game. I suggest editing a copy of the file and renaming the original so you can go back to it later for easier comparison. The skin will use whichever one is named "Hexagon128_2.png"
If you're referring to the white dots that fly toward the screen that are mostly visible during slower parts, that's the air debris. You can make them brighter by editing the "Hexagon128_2.png" file in the skin folder. Generally I kept them less intrusive because they can easily be distracting, and I don't have any intention of making them drastically different from how they are now.
I also know that different modes can effect how they appear (eg. in some modes they change size when you hit a block) so it may be worth checking some different modes out.